115,078 Commits over 3,959 Days - 1.21cph!
Willow bushes / meshes, textures, LOD's and billboards
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Merged from reflection-fix
Scientists optimization pass
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Scientist alertness tweaks.
skin approval
fixed third person flashlight offset
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
Tweaks to sun and moon highlights to preserve range and size
Mitigated water shore flickering when temporal-aa is enabled
Touched water background shader (caustics)
Removed sun and moon from global reflection probe
Added analytical sun and moon approximation to water reflections
Scientists now have an alertness level.
Player movement, body state, distance and active light source affect how easily Scientists detect players.
Scientist alertness level affect how easily they detect players.
fixed frog boots clipping with pants
Disabled LOD upscaling on lots of clutter (less popping)
Cleared map cache
Network++
fire arrow costs less cloth
Reapply ambience streaming change without stray waterwell files
Subtract
25407 just in case
Ambient sound is no longer set to streaming (perf fix)
Disabled water caustics shadowing (unity bug.. wait for upgrade)
scientists accuracy reduced
added final game tutorial for workbenches and research tables
added road tutorial
added gametips and menutips to phrases
frogboot buff my dudes
fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
netting costs 1 rope instead of 3
loot barrels drop 2 scrap
fixed garage door taking splash damage
double metal door default
ak47 horizontal recoil kicks in faster
aim sway no longer a factor when tap firing
changed default server browser image
some quarry materials reflectivity adjustments
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Fixed door protection properties protecting against decay damage
NPC speed now tweakable via convar.
Eye adaptation balance (toned down a notch)
workbench experiments can reveal ammo types
Fixed underwater scattering not matching below and above surface
Scientist cover point tweaks (Hapis)