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115,078 Commits over 3,959 Days - 1.21cph!

7 Years Ago
Time of Day update
7 Years Ago
Willow bushes / meshes, textures, LOD's and billboards
7 Years Ago
Removed all remaining objects from the reflection layer (now unused) Reflection probe uses skybox shader (no directional scattering)
7 Years Ago
Merged from reflection-fix
7 Years Ago
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7 Years Ago
Scientists optimization pass
7 Years Ago
7 Years Ago
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7 Years Ago
Scientist alertness tweaks.
7 Years Ago
skin approval fixed third person flashlight offset
7 Years Ago
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
7 Years Ago
merge from main
7 Years Ago
early out opt
7 Years Ago
Tweaks to sun and moon highlights to preserve range and size
7 Years Ago
Merge from main
7 Years Ago
Mitigated water shore flickering when temporal-aa is enabled
7 Years Ago
Merge from main
7 Years Ago
Touched water background shader (caustics)
7 Years Ago
Removed sun and moon from global reflection probe Added analytical sun and moon approximation to water reflections
7 Years Ago
Scientists now have an alertness level. Player movement, body state, distance and active light source affect how easily Scientists detect players. Scientist alertness level affect how easily they detect players.
7 Years Ago
Merge from main
7 Years Ago
Hapis NRE fix
7 Years Ago
Merge from main
7 Years Ago
fixed frog boots clipping with pants
7 Years Ago
Merge from main
7 Years Ago
Disabled LOD upscaling on lots of clutter (less popping)
7 Years Ago
Cleared map cache Network++
7 Years Ago
Minor Hapis fixes
7 Years Ago
Merged from main
7 Years Ago
fire arrow costs less cloth
7 Years Ago
Reapply ambience streaming change without stray waterwell files
7 Years Ago
Subtract 25407 just in case
7 Years Ago
Ambient sound is no longer set to streaming (perf fix)
7 Years Ago
Disabled water caustics shadowing (unity bug.. wait for upgrade)
7 Years Ago
scientists accuracy reduced
7 Years Ago
added final game tutorial for workbenches and research tables added road tutorial added gametips and menutips to phrases frogboot buff my dudes fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
7 Years Ago
compile fix
7 Years Ago
netting costs 1 rope instead of 3
7 Years Ago
loot barrels drop 2 scrap fixed garage door taking splash damage double metal door default ak47 horizontal recoil kicks in faster aim sway no longer a factor when tap firing
7 Years Ago
changed default server browser image
7 Years Ago
some quarry materials reflectivity adjustments
7 Years Ago
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
7 Years Ago
Fixed door protection properties protecting against decay damage
7 Years Ago
NPC speed now tweakable via convar.
7 Years Ago
Eye adaptation balance (toned down a notch)
7 Years Ago
workbench experiments can reveal ammo types
7 Years Ago
Fixed underwater scattering not matching below and above surface
7 Years Ago
EAC rollback (again)
7 Years Ago
Scientist cover point tweaks (Hapis)
7 Years Ago
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