128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] Assets\Prefabs\ComponentItems LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Replace LaunchSite lift's skinned mesh renderer with a standard one
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Structures\house ruins converted to new LOD system
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Majority of prefabs in structures/Harbour updated with new LOD system
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] LODs for Assets\Prefabs\IO
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch site rocket elements baked LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Excavator prep & mat fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Return to title screen when services unavailable
 
                
                
                
                
                
             
         
        
            
            
            
                
                trashbag_pile_a has baked LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skins can replace meshes (experimental)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + Hangar converted to new LOD system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from belt_equip_clothing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Compound_gate converted to new LOD system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + Checkpoint_single LOD Converted to new system
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Buildings_scaffoldings converted to new LOD system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining topside & volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups
(Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Billboards - Updated LOD system.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dual socket test module edit
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Added cross fade to LOD Components
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now specify module renderers to show/hide depending on the module's position on a vehicle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from belt_equip_clothing
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from Halloween_2019
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Checkpoint has baked LODs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Power substations have baked LODs from LOD2
 
                
                
                
                
                
             
         
        
            
            
            
                
                When attempting to equip a clothing item directly from the belt bar, give priority to consume action if it is edible and also consumable (pumpkin etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▋▇▆▅▉▇ ▆▅▊█ ▌▄▋▋▊█▇▌ █▊▅█▆▄▊▉▅▄▊?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better settings system for module model appearance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow custom distance for loot interaction, letting vehicle editing position checks happen, but with a greater distance allowance than usual.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simple method to slow down reverse speed. Could be improved since it also lowers torque
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send a notification to players when they're offline and get killed by something
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored some more code into ModuleManagerInventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can expand/shrink vending machine cluster marker like sleeping bags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Looking at converting a few routines to jobs.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▆███▅▆█ ▌▄▌▍ █▊▇█ ▅▌ ▌▅▇▆█▉ ▇▇▆▌▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▅ ▋▅'▋▇ ▄▇▍█▆▊▍▌▋ ▉ █▆▅▍▅▆█▍ ▆▊▄▇ ▇▍▍▇ ▄▌█ ▉▉▅▊ ▍▇▇, ▊▉▌▋▍ █▅▆ ▌▅▊ ▍▍▉ ▊▋▍ ▅▇▋▍▍█▌▊▄▇ ▆▍▇▉▅▊▌▉ ▍▅█▊ ▊▅▅▅ ▋▊▅ ▍▍▌▌, ▅▉▊▊▇▊▄ ▍▅▍▄, ▍▆█ ▊▉▆▅ ▍▋▊▉█▋▉▌▌.
 
                
                
                
                
                
             
         
        
            
            
            
                
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█▍▍▊▆ ▆▉▍▄ ▊▆▊▌ ▇▊▅▊▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed normal issues in Foliage shader; now outputs gradients to match Lit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit