114,814 Commits over 3,959 Days - 1.21cph!
backup ocean / skydome doodling
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added relaxed gun pose for scientists
fixed some minor glitches with 3rd person attack animations
Patrol points prefab update for Military Tunnel.
NavMesh now take transparent layer into account when baking (fences).
New trees / polish / prefab settings / LOD distances / snow variants
First pass single frame imposter runtime and tools
Replaced skin hair masks with multi-param packed map; added toggle for feature
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
Rivers are no longer green
Removed support socket from floor prefab
Removed support socket type
Removed pillar building block (how much outrage could this possibly cause?)
Why do you hate me Plastic
Significantly more cliffs and hills
NPCs can now use patrol points.
added recycler to junkyard
static building parts fix
merge from Mini water well monuments
merge from MT level design
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NPCs now break down barricades that stand in their way.
cloth collection tutorial
sleeping bag tutorial
spear craft tutorial
convar and menu option to disable game tips
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh.
Started work on supporting door opening for NPCs while making sure Animals can't open them.
Rolling back BaseProjectile to before goosey's changes
Trying to untangle merge / subtract garbage
Merged back in subtracted AI changes.
Updated keylock phrases to reflect a key is no longer required
Phrases
Committing v_semi_pistol reload meta file since nobody else is
Merge from network_lerp_2