128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Update to new websocket lib
Fix some pooling issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                improved leaderboard
candy projectile work and effects
trick or treat fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▉-▄▍▋██▅ ▅▄▊██▋ ▍▉▋▋▇▋▇ ▊▌▊▄▋▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some issues in LitBlend4Way-Spec
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LitBlend4Way and LitBlend4Way-Spec
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added derive tangent basis SF
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                basket viewmodel improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now save and load generated data.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rigged trumpet and tuba anim updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                piano anim update, override changes, .deployed ik target tweaks, set up for anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed define issue.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2690][#2772] Don't change the scale of decal objects
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First shot at fixing tree and bush materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Max Compass Strip texture size increased to 4k.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chat popup menu options to mute/unmute, invite to team, view steam profile.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix steamid parsing incorrectly in webrcon chat view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed vital bars preview not updating when respawning.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Security_door lod updated/Mesh occludee script
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip chat right-click popup player menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed requirements string incorrectly labelling resource cost as the max upgrade cost when not showing the max upgrade as the action.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed empty or missing prefabs from these levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing unused prefabs (greybox and deprecated empty prefabs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More missing material re-assignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static optimisations now work
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + 8 office_buildings LOD's update/Mesh Occludee added
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI][#2854] Clear Controller state after controller disconnected