114,809 Commits over 3,959 Days - 1.21cph!
fix for 3rd person reload animations not playing
Disabled life story (temporary client crash hotfix)
Network++
Douglas Fir snow variants
Added optional dual masked hair layers to core/skin shader
Pine trees / better snow textures
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
Removed unused skin shader variations
Reflective normal flip for foliage two-sided lighting
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
working on new strands and materials/textures
Pine trees snow biome variants
updated planters with new models and fixed darkening of the wood
skin approval
fixed bullets causing harvest tips to show
Planters soil is a separate renderer
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
New network interpolation and extrapolation
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
Removed Population from Scientist.
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Added printpos / printrot / printeyes server console commands
Some switch compile fixes
Some minor tweaks to Scientist behaviour.
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
how to use bow tip
how to drink from lakes/river tip
cannot harvest tip
pickle icon