113,609 Commits over 3,959 Days - 1.20cph!
can rotate empty vending machines
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
properly detect player infront/behind of Vending Machine RUST-1553
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q no longer closes vending machine admin panel
added small light to vm screen
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Pipe/debris/industrial fixtures asset tweaks
Explosives do all LOS checks before destroying any entities (RUST-1546)
CraggyIsland cave updates
Ceiling light prefab fixes (RUST-1523)
Stone pickaxe optimisation
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
tweaked loot placement in MT
Light prefabs with shadows
Industrial fixtures greybox
Fixed some graphics effects not actually toggling
posish fix for the office occluder - airfield
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
LOD adjustments for broken wheel
LOD adjustments for the washing machine
LOD adjustments for large generic can
LOD adjustments for animal fat
LOD adjustments for Metal Fragments
LOD adjustments for Target computer
switching overgrowth materials to nature/foliage shader
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks
+ prefab setup