113,218 Commits over 3,959 Days - 1.19cph!
Reverted climate.cs and applied fix
Merge from main to fix the brightness bug.
Revamped the graphics overhaul lighting, for all hours of the day.
Includes a "bright" full-moon night that maybe deters gamma cranking.
baseline - this is the one
garbage idea but maybe someday
part2 of fixing darkening issues
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
part1 of fixing darkening issues
Changed some pooling console commands
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
Doubled projectile radius of shotgun buckshot and handmade shells
Scene view synced Camera script
Wood timber trims textures
Light fixtures prefab tweaks
Merge from entity_pooling (disabled)
Entity pooling is disabled by default on the client and the server
Construction skin pooling is disabled by default on the server
ProjectVersion / ProjectSettings auto updates
Combat log also contains rejected attacks (including reason for rejection)
Clamp AH projectile and melee tickets
In the editor, keep separate prefab pools for client and server
Added admin printinput and printhead console commands
Weapon LOS checks now use client side projectile start position (after verifying that it's valid)
Added additional line segment to projectile and melee hit LOS check
Added additional info to log when rejecting projectiles for LOS violation
Added vis.lineofsight convar
Added vis.protection convar
Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
Applied settings from save.
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
Ore spawn compensation, based on Alistair's figures.
fixed slight hitching on the double shotgun viewmodel animations
Prerelease steam scripts (need to merge this change into preeelease branch)
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
Ghetto grading.
Various fixes.
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
Fixed missing arrows / spears when shot / thrown into the ground
basic position update for invisible players (so weapon moves to the right place)