113,215 Commits over 3,959 Days - 1.19cph!
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
Can no longer interact with stuff while wounded
Fixed player corpses "flash" when hit (RUST-1212)
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Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
vm beancan grenade updates
AH projectile LOS improvements
ownership debug tools made admin only and clientside
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supply signal drop position has a random offset of 20 units
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Fixed NRE in player visibility
AH melee weapon LOS improvements
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
Fixed clientside placement guide as well for RUST-1209
Refresh entity links when rotating block after placement (RUST-1209)
Slightly more forgiveness in attack entity cooldown verification
Fixed code locks only being accessible from one side on gates (RUST-101)
Lighthouse greybox and scene update
Tweaked server side weapon cooldown verification
removed garbage from airdrop loot table
double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
helicopter gibs do not block vis
warehouse windows do not block vis
playercull nre fix when disconnecting
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viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
Added missing UDR opt script
Added UDR opt to boar, horse, chicken, wolf and bear
Moved UDR opt to separate script; added to player model and ragdoll
Added UDR opt to stag skin and ragdoll; other animals coming next
Fixed disappearing ragdolls
Double barrel shotgun sounds
adjusted the position of the support hand for the semi-auto rifle viewmodel
Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
updates to shotgun & bolt vm anims, clip lengths, controllers
Adding a couple of files manually
Picking relevant changesets from dungeon branch for transparency
Updated chainlink fence prefabs for glass transparency layer
Updated Hangar prefab for glass transparency layer
Updated watchtowers and office building prefabs for glass transparency layer
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge)
temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
Certain rocks & bushes like buildings and radtowns less.