reporust_rebootcancel

120,868 Commits over 4,018 Days - 1.25cph!

9 Years Ago
Fixed NRE in PlayerMetabolism.CanConsume
9 Years Ago
Unity 5.4.0f1
9 Years Ago
Progress
9 Years Ago
Fixed excessive reach on certain melee weapons (for example the rock)
9 Years Ago
Fixed 5 second save spam
9 Years Ago
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
9 Years Ago
Converted some OnValidates to DoPrepare
9 Years Ago
Changed save file name (to let server ownrs opt out of wipes by copying the save file) Save file protocol shows a warning instead of blocking the load
9 Years Ago
Merge from main
9 Years Ago
Colours, exceptions, signing
9 Years Ago
Profiling Netgraph fixes
9 Years Ago
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
9 Years Ago
Touched all rust/std shaders to trigger b25 brdf alu opt
9 Years Ago
Cleanup
9 Years Ago
merge from main
9 Years Ago
Fixed protective armor absorbing damage from animal attacks
9 Years Ago
rename reoll method + help strings
9 Years Ago
renamed reset command to reseteverything shotgun bullet has much shorter raycast range
9 Years Ago
command to relock blueprints and refund all spent xp
9 Years Ago
Fixed bald patch on wolf head dress
9 Years Ago
another victimid fix
9 Years Ago
Scene2Prefab monuments
9 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
9 Years Ago
Animal damage uses base protection again
9 Years Ago
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
9 Years Ago
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9 Years Ago
loot nre fix
9 Years Ago
added 3rd person aiming / throw animations for the rock and spears. fixed a bug with the IK hand holding for the bow / spear / rock weapons
9 Years Ago
fixed flamer particle effects bouncing
9 Years Ago
refined metal added to double toptier door cost
9 Years Ago
large furnace no longer placable in water
9 Years Ago
weapons that drop from players hands are now eligable for ownership transfer when picked up ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
9 Years Ago
More b25 shader updates, including a standard core shader change that reduces alu
9 Years Ago
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo tssaa: feedback param tweaks
9 Years Ago
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
9 Years Ago
Fixed viewmodel shadows going crazy after disabling temporal-aa
9 Years Ago
Faster Build v2
9 Years Ago
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9 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
9 Years Ago
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9 Years Ago
airfield work backup Tower antena models/LODs/COLs/Prefabs
9 Years Ago
Fixed shader error for server build
9 Years Ago
Fixed water fog dithering causing it to be ligher than it should
9 Years Ago
small water catcher tap collider
9 Years Ago
Reduced temporal-aa jitter at shore at near co-planar intersections Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
9 Years Ago
debug stuff for ownership
9 Years Ago
Console system to its own library
9 Years Ago
crossbow reload anim length now matches ironsight start point
9 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
9 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code