112,265 Commits over 3,928 Days - 1.19cph!
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Setup Legacy Wood Log Pile Materials
Imported Legacy Wood Log Pile Textures
tweaked colour on light mat
Created Legacy Wood Log Pile Folders
Merge from hood_and_cuffs
Rework dynamic pricing system
-Track the number of items purchased in a given interval (IntervalHours convar, default 6)
-Track an average number items per interval for each sale
-At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5%
-Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth
-Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier
This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
Prevent NPCVendorTurrets from corrupting saves again
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
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Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry
Use that in TriggerBase to detect destroyed entities
Created and setup icon for travelling vendor
handcuff viewmodel anims updated
merge from wireisolation_fix
updated handcuffs cinematic to be rigged
hitbox gizmos match their actual size
more burst cloth
- changed integration method
- reduced position and orientation to a single spring value each, collision still managed with separate spring
- cleaned up unused cloth material properties
merge from hood_and_cuffs
merge from collapse_renderers_default
Enable condition on handcuffs item
undo projectsettings.asset being commited
Undo projectsettings.asset being commited
See if this fixes aux1 client buld
Merge compile fix to aux1
Fix compilation error on server
Merge from scene_warmup -> aux1
Only require scene_warmup prefab as parts of async asset warmup was running
Add async and synchronous LevelManager.LoadScene() methods as the async one was having issues running on main thread
Add more logging and try catch if a scene fails to load
- don't throw error if warming up a prefab twice, but delete it and log a warning
Merge from tutorial_map_fix
Increase size of water backing on tutorial island map marker
Fixed item icon NRE's when first person spectating
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
Fix client compile quickly before Jenkins notices