reporust_rebootcancel

112,265 Commits over 3,928 Days - 1.19cph!

7 Months Ago
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7 Months Ago
Setup Legacy Wood Log Pile Materials
7 Months Ago
Imported Legacy Wood Log Pile Textures
7 Months Ago
tweaked colour on light mat
7 Months Ago
Created Legacy Wood Log Pile Folders
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Merge from merge_fix
7 Months Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
7 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
7 Months Ago
Codegen
7 Months Ago
fix
7 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
7 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
7 Months Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
7 Months Ago
merge from main
7 Months Ago
Missing files
7 Months Ago
Created and setup icon for travelling vendor
7 Months Ago
handcuff viewmodel anims updated
7 Months Ago
merge from wireisolation_fix
7 Months Ago
updated handcuffs cinematic to be rigged
7 Months Ago
hitbox gizmos match their actual size
7 Months Ago
more burst cloth - changed integration method - reduced position and orientation to a single spring value each, collision still managed with separate spring - cleaned up unused cloth material properties
7 Months Ago
merge from Bikes
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
merge from collapse_renderers_default
7 Months Ago
Enable condition on handcuffs item
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
undo projectsettings.asset being commited
7 Months Ago
Undo projectsettings.asset being commited
7 Months Ago
See if this fixes aux1 client buld
7 Months Ago
Fix editor compile error
7 Months Ago
Merge compile fix to aux1
7 Months Ago
Fix compilation error on server
7 Months Ago
Merge from scene_warmup -> aux1
7 Months Ago
Only require scene_warmup prefab as parts of async asset warmup was running Add async and synchronous LevelManager.LoadScene() methods as the async one was having issues running on main thread Add more logging and try catch if a scene fails to load - don't throw error if warming up a prefab twice, but delete it and log a warning
7 Months Ago
Merge from tutorial_map_fix
7 Months Ago
Increase size of water backing on tutorial island map marker
7 Months Ago
Merge from main
7 Months Ago
Fixed item icon NRE's when first person spectating
7 Months Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
7 Months Ago
Fix client compile quickly before Jenkins notices