reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

5 Months Ago
Changed some grading values
5 Months Ago
crafting_update -> Aux2
5 Months Ago
bees -> crafting_update
5 Months Ago
Buff bandit scrap exchange
5 Months Ago
Fixed NRE on beeswarm validate target
5 Months Ago
Added horse modifiers support Added horse gallop speed mod, added to apples
5 Months Ago
5 Months Ago
deleted bromeliad_d_billboard_spec
5 Months Ago
Setup honey consumable values
5 Months Ago
crafting_update -> Aux2
5 Months Ago
cookingv2 -> crafting_update
5 Months Ago
Send Network Update on gene change
5 Months Ago
Added gene modifier to chicken pie
5 Months Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
5 Months Ago
fix cirrus fog, try to improve weather transition lerping
5 Months Ago
bees -> crafting_update
5 Months Ago
merge from item_ownership -> crafting_update
5 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
5 Months Ago
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
5 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
5 Months Ago
Missing bromeliad spec
5 Months Ago
Update phrases
5 Months Ago
merge from crafting_update
5 Months Ago
merge from cookingv2
5 Months Ago
Update ownership phrase of corpses
5 Months Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
5 Months Ago
Update metal detector phrase
5 Months Ago
bugfixes
5 Months Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
5 Months Ago
merge from main -> item_ownership
5 Months Ago
merge from fix_runtime_profiling_container_url -> main
5 Months Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
5 Months Ago
Merge: from main Tests: none, no conflicts
5 Months Ago
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
5 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
5 Months Ago
Horizontal header navigation
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Merge from Tiger
5 Months Ago
Stop current anim on client when entity is recycled
5 Months Ago
Fix root motion NRE
5 Months Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`
5 Months Ago
merge from coarse_grid_bounds_fix
5 Months Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain
5 Months Ago
Fix client server compile errors
5 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
5 Months Ago
Bee atlas files.
5 Months Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.