115,715 Commits over 3,959 Days - 1.22cph!
merge from base_decor_DLC
hunting trophy small and large now uses sign protection + more health
Fishing trophy now craftable
Fishing crafting costs
Large Hunting Trophy crafting costs
Large Hunting Trophy removed from loot tables
Large Hunting Trophy no longer default craftable
Small Hunting Trophy crafting pass
Small Hunting Trophy no longer default
Wanted poster repair item is now wantedposter
Wanted poster no longer default
Wanted poster craft setup
Wanted poster now requires DLC
Hide the fish on my temporary metal detector VM
water catchers catch even more rain
Added source spawn location verification.
Don't spawn too close to other sources.
Destroy the source if it spawns with no valid sub sources.
merge from base_decor_DLC
merge from rail_network_link
Swap rocking chair 2 and 1, maintain yellow as the primary colour but ensure that the primary prefab doesn't have a numbered suffix
Removed audio debugging
Pickup crosshair text will now uses english if no translation is present (phrases not built yet)
bar door sounds
rocking chair sounds
deploy sounds for most new deployables
Rocking chair stuff:
- Added two more variants
- Adjusted rocking chair handling one more time
- Adjusted description
Mask tweak for contrast on poster 2 and 3
Bespoke material for each poster photo variant, for better blending and contrast
Fixed alpha slider having no effect in "Rust/Standard Decal (Poster)"
Poster sketch material now editable in editor
If a player on a wanted poster is friends with the local client, show the currently assigned steam nickname instead of the username
Don't display the streamer mode name for everyone if the player who assigned the wanted poster had streamer mode active
Clearing a wanted poster is now a hold action
Wanted poster text alignment
Don't show the player id on the head info (was for debugging)
Moved train signals further away from the track
Fixed rail topology not tranferring to entrances
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
Playername fix on poster2
Scaled all wanted posters up 25%
Changed mirror reflection color buffer format to compact HDR
Fixed a few objects not reflecting on mirror (e.g. cliffs)
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia)
Renamed some stuff to facilitate it.
merge from centralized_ban_endpoint_fix
merge from companion_retry_logic
merge from base_decor_DLC
merge from rail_network_link
removed confusing additional skinning knife prefabs
rail road planter icon rerender
Skinning knife
- viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned
- worldmodel model rotated, rigged and skinned
- set up have physics on tie rope, updates to all of its prefabs
fixed deploying box ontop of storage barrel
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
Fixed some objects not receiving shadows on mirror reflection
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Fixed shadows missing on Shadow Quality = 1
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
Add retry logic to the companion server initialization
Add app.retry_initialize console command to re-run the companion server initialization if it failed before
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Fixed wanted poster sketch NRE and not re-appearing after being out of client range