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126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
1 Year Ago
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
Hooked up motorbike damage FX and instrument lights
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Motorbike pitch stability edit
1 Year Ago
Merge main -> Bikes
1 Year Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
1 Year Ago
Manually revert creeping_tree prefabs
1 Year Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
1 Year Ago
Subtract first merge from biome_visuals_2
1 Year Ago
Reconvert prefabs excluding RendererLOD
1 Year Ago
Cherrypick moss prefabs
1 Year Ago
Skip RendererLOD for now
1 Year Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
1 Year Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
Merge from fix_barricade_subway_entrance -> main
1 Year Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
1 Year Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
1 Year Ago
Merge from main -> fix_barricade_subway_entrance
1 Year Ago
merge from editor_count_components -> main
1 Year Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
1 Year Ago
Hide hooded player map position from team members
1 Year Ago
handcuff sounds set correct inventory handling sounds on prisoner hood
1 Year Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
1 Year Ago
merge from simulate_compile_errors -> main
1 Year Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
1 Year Ago
Damage effects for motorbikes. Road FX tweaks.
1 Year Ago
bike & motorbike sounds
1 Year Ago
Don't create a death marker
1 Year Ago
Milder throttle exhaust. Will get more pronounced with damage.
1 Year Ago
Merge Travelling Vendor -> Main (yet again!)
1 Year Ago
Added client check for editor script
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Fixing compile error
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Fixed override steering bug Increased time between pullovers
1 Year Ago
remove ambient sound from travelling vendor vending machines
1 Year Ago
Fix hot air balloon immediately deflating after server transfers
1 Year Ago
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
1 Year Ago
Damage WIP
1 Year Ago
Greatly improved the performance of vendor position pull over collider check
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
1 Year Ago
Wallpaper pickable using a hammer
1 Year Ago
Drive for a bit before switching off indicators Removed another sphere
1 Year Ago
Fixed unset indicators on pull off
1 Year Ago
Fixed another bug with hazards Commented out debug spheres