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129,016 Commits over 4,232 Days - 1.27cph!

12 Months Ago
Added missing prevent buidling to catapult constructable prefab
12 Months Ago
Can't pull/push a mounted ballista
12 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
12 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
12 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
12 Months Ago
Fix client compile issues
12 Months Ago
fixed nre on client loading of sculpture
12 Months Ago
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12 Months Ago
updated entity bounds
12 Months Ago
Implemented new catapult reload animation
12 Months Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
12 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
12 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
12 Months Ago
jungle skin prefabs setup progress
12 Months Ago
manifest
12 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
12 Months Ago
actual client compile fix
12 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
12 Months Ago
Merge: from main Tests: Booted editor - no errors
12 Months Ago
client compile fix
12 Months Ago
Catapult - added reload anim
12 Months Ago
Plushy crafting fix
12 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
12 Months Ago
Added small ramp so its easier to get in and out of the tower
12 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
12 Months Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
12 Months Ago
updated rig and anims for mini crossbow
12 Months Ago
jungle skin - models and gibs
12 Months Ago
Ballista bolt effects tweaks
12 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
12 Months Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
12 Months Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
12 Months Ago
merge from main
12 Months Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
12 Months Ago
merge from wire_slack_fix
12 Months Ago
merge from storagemonitor_passthrough
12 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
12 Months Ago
jungle skin atlas/material update
12 Months Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
12 Months Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
12 Months Ago
Updated blowpipe skinning and animation adjustments on holding pose
12 Months Ago
Clean: removing empty override method Tests: none, trivial change
12 Months Ago
Update: drop sound refs when AttackHelicopter is destroyed Tests: none, trivial change
12 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
12 Months Ago
Update: drop sound references when ground vehicle is disabled Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
12 Months Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo
12 Months Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
12 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
12 Months Ago
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks - Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases. Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism. Tests: Tested compound bow and flamethrower still work and don't leak sounds
12 Months Ago
PowerCounter and ElectricSwitch minor optims