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115,916 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
1 Year Ago
Dracula outfit viewmodel
1 Year Ago
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1 Year Ago
DraculaMask fits over a bandana
1 Year Ago
frankenstein buffs, light vs heavy is more apparent increased base frankenstein health from 100 to 150
1 Year Ago
Tweaked entrance heightmap to fix odd foliage placement
1 Year Ago
missing file
1 Year Ago
progress
1 Year Ago
lr300 holdtype override updates
1 Year Ago
updates to push gesture asset and gestures animator
1 Year Ago
Dracula outfit lods
1 Year Ago
Merge from rail_network_link
1 Year Ago
GenerateRailLayout improvements CreateRailCostmap improvements
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
scoreboard fixes (again)
1 Year Ago
Removed redundant print statements
1 Year Ago
disabled wind on Dracula Cape
1 Year Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
1 Year Ago
Waistcoat fix for DraculaCape_Cinematic
1 Year Ago
Cherry picked #88828
1 Year Ago
Added shirt/vest to Dracula cape Improved cape setup
1 Year Ago
Reverted back to using line renderers for camera frustum.
1 Year Ago
merge from main
1 Year Ago
merge from wire_tool_reconnect
1 Year Ago
Updated Player Image and Name Position for First Wanted Poster Variation
1 Year Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
1 Year Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
1 Year Ago
merge from cinematic_tools_changes
1 Year Ago
Proto gen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Update island prefab
1 Year Ago
Updated all triggers that needed the new Physics Debris layer. Required S2P on excavator and junkyard.
1 Year Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
1 Year Ago
Parent dropped items on trains. Even though item behaviour when entering or leaving a trigger isn't great, they get very confused about the kinematic movement without being parented.
1 Year Ago
Bar door tweaks
1 Year Ago
Dropped items now use Continuous Speculative collision all the time, the only usable mode for vehicle<->item interaction @ 16Hz. The mode can occasionally cause small dropped items to fall through terrain, so DroppedItem has a new terrain check that activates if required and puts them back on top (will not affect intentionally dropping items under terrain as admin).
1 Year Ago
Setup push gesture, assign to double door and adjust timings to match
1 Year Ago
Added HalloweenMummy cinematic textures/materials
1 Year Ago
Prevent wanted poster saving debugging screenshots in builds
1 Year Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
1 Year Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
1 Year Ago
Also fix wanted poster pickup
1 Year Ago
Fixed single weapon racks getting picked up as horizontal racks
1 Year Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
1 Year Ago
Dracula cinematic setup 4k materials for Mask, Cape and Vest materials
1 Year Ago
Fixed heads not being valid after being dropped in the world