reporust_rebootcancel

130,397 Commits over 4,232 Days - 1.28cph!

12 Months Ago
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12 Months Ago
merge from lanternfixes
12 Months Ago
merge from xmas2024
12 Months Ago
merge from xmas_light_uncrappification
12 Months Ago
battering ram - model update export
12 Months Ago
battering ram - updated animator to remove additional broken anim loop
12 Months Ago
updated battering ram anims
12 Months Ago
merge from increase_vis_entity_buffer -> main
12 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
12 Months Ago
Didn't save Catapult.cs
12 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
12 Months Ago
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12 Months Ago
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12 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
12 Months Ago
Renaming crouch to duck for consistency
12 Months Ago
First pass on scientists peeking out of tall and low cover
12 Months Ago
Cleaning up the last of the TAA code
12 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
12 Months Ago
Submitting new ballista rigs
12 Months Ago
merge from main
12 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
12 Months Ago
handling item condition properly on ice sculpture deployables
12 Months Ago
Fixed battering ram door not cancelling its busy tick
12 Months Ago
BallistaGun.Update and ServerTick nre fix
12 Months Ago
Battering ram button animation
12 Months Ago
made smoothing less aggressive (still destructive, just less so)
12 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
12 Months Ago
Fixed battering ram hit anim
12 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
12 Months Ago
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12 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
12 Months Ago
Have scientists only crouch when their cover is low
12 Months Ago
jungle_ruins_e more complex layout design
12 Months Ago
main -> 4ShotMiniCrossbow
12 Months Ago
Implemented battering ram rig and animations
12 Months Ago
deauth_toolcupboard_lock_fix -> main
12 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
12 Months Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
12 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
12 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
12 Months Ago
Fixed battering ram back door flickering
12 Months Ago
Adding split fbxs for battering ram hardware rig
12 Months Ago
Add an additional null check when removing instances
12 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
12 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
12 Months Ago
Updating battering ram rig hierarchy
12 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
12 Months Ago
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12 Months Ago
merge from qol_report_server_rules
12 Months Ago
merge from lake_fixes