reporust_rebootcancel

134,630 Commits over 4,324 Days - 1.30cph!

12 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
12 Months Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
12 Months Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
12 Months Ago
merge from client_copy_paste -> main (update manifest)
12 Months Ago
Update manifest
12 Months Ago
Codegen protobuf
12 Months Ago
merge from client_copy_paste -> main
12 Months Ago
merge from crafting_update
12 Months Ago
Special formatting for horse gallop speed mod
12 Months Ago
bees -> crafting_update
12 Months Ago
Reduced plant pot water saturation from 9000 to 1000
12 Months Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
12 Months Ago
Remove accidental blueprint component from pies
12 Months Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
12 Months Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
12 Months Ago
env volumes tweak, darker S2P
12 Months Ago
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12 Months Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
12 Months Ago
Fix compile errors due to CLIENT and SERVER
12 Months Ago
Merge from cookingv2
12 Months Ago
Remove "Eat" UI option for pies
12 Months Ago
Fixed Chicken Material not being double sided and updates textures
12 Months Ago
Fix poolable error on natural beehive
12 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
12 Months Ago
Removed debug log when setting the duration of a Timer Switch
12 Months Ago
main -> boomerang
12 Months Ago
bees -> crafting_update
12 Months Ago
edited tiger ledge attack anim
12 Months Ago
Greatly extended natural beehive hitbox
12 Months Ago
TreeEntity addition now properly supports poolable entities
12 Months Ago
Increased bee network tick. Will look at bringing this back down before release
12 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
12 Months Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
12 Months Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
12 Months Ago
jungle ruins S2P
12 Months Ago
jungle ruins overgrowth pass with strangler figs
12 Months Ago
merge from cookingv2
12 Months Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
12 Months Ago
merge from terrain_ignore_grid
12 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
12 Months Ago
Update: Name a couple magic constants Tests: none, trivial change
12 Months Ago
Clean: rogue newline Tests: trivial change
12 Months Ago
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path
12 Months Ago
Update: new unit tests for GamePhysics.HandleIgnoreCollisions - Also removed an unnecessary branch Tests: ran the new unit tests
12 Months Ago
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
12 Months Ago
Merge from armor_slots
12 Months Ago
Refactor protection getting
12 Months Ago
merge from main
12 Months Ago
Fix player preview hover display stats