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132,107 Commits over 4,262 Days - 1.29cph!

11 Months Ago
11 Months Ago
Fixed crossbow 3p arrows not updating
11 Months Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
11 Months Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
11 Months Ago
TerrainTexturing profiling
11 Months Ago
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11 Months Ago
Damage WIP
11 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
11 Months Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
11 Months Ago
Fixed NRE when hitting tugboat with the battering ram
11 Months Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
11 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
11 Months Ago
11 Months Ago
Fix mini crossbow backpack offset again
11 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
11 Months Ago
Manifest
11 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
11 Months Ago
Fixed a bug I introduced on doors
11 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
11 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
11 Months Ago
Rotate player when rotating the static ballista
11 Months Ago
Fixed saving
11 Months Ago
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11 Months Ago
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11 Months Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
11 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
11 Months Ago
wallpaper gallery metas
11 Months Ago
client doesn't assume player ragdoll is always lethal
11 Months Ago
don't let player mount a ragdolled horse
11 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
11 Months Ago
Cherry-pick marking DamageTracker `public`
11 Months Ago
Mark DamageTracker `public` (third attempt 😤 )
11 Months Ago
Merge from swapover
11 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
11 Months Ago
Fixes, can mount static ballista
11 Months Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
11 Months Ago
Mark DamageTracker `public` (again 🙄)
11 Months Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
11 Months Ago
Mark DamageTracker `public`
11 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
11 Months Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
11 Months Ago
Cherry-pick MemoryBlock, AllocatingMemoryBlock and DamageTracker to be used in FastDebugDraw
11 Months Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
11 Months Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
11 Months Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
11 Months Ago
FastDebugDraw WIP with fucking new files
11 Months Ago
Merge from main
11 Months Ago
Correct tiger push direction
11 Months Ago
Add Assets/Scripts/Rendering/Instancing/Indirect directory, hoping that Plastic shuts up about stupid directory conflicts
11 Months Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw