reporust_rebootcancel

135,138 Commits over 4,324 Days - 1.30cph!

12 Months Ago
Fixed bbq name on loot panel
12 Months Ago
merge from crafting_update/visual_cooking
12 Months Ago
Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)
12 Months Ago
merge from cookingv2
12 Months Ago
Hive, coop and workbench crafting gameplay base pass
12 Months Ago
New layout out bbq food points for less overlapping
12 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
12 Months Ago
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12 Months Ago
Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
12 Months Ago
exported tiger drag animation
12 Months Ago
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
12 Months Ago
harvesting tea world models / lods icon and icon hookup
12 Months Ago
Rebalanced some hive growth rates
12 Months Ago
- Item changes - Can feed honeycomb to chickens
12 Months Ago
bees -> crafting_update
12 Months Ago
bee_grenade2 -> bees
12 Months Ago
Disabled test gizmo
12 Months Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
12 Months Ago
heliconia rostrata files - models, textures, mats
12 Months Ago
merge from tech-tree-ux-improvements
12 Months Ago
blowpipe texture progress
12 Months Ago
Merge from crafting_update
12 Months Ago
Restored 1p_spectating_grenade_fix
12 Months Ago
Monument biome filter adjustments
12 Months Ago
Restored BeeSwarm changes
12 Months Ago
bees -> bee_grenade2 (again)
12 Months Ago
Jungle ruins S2P
12 Months Ago
bee_grenade2 -> bees
12 Months Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
12 Months Ago
crafting_update -> bees
12 Months Ago
clean up fridge volumes, more accurate
12 Months Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
12 Months Ago
merge from io_research_table
12 Months Ago
crafter position fix
12 Months Ago
merge from jungle ruins
12 Months Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
12 Months Ago
merge from crafting_update
12 Months Ago
Apply tooltip to the base prefab instead of the variant
12 Months Ago
Update premium tag tooltip
12 Months Ago
Add premium tag to AutoCorrectTags()
12 Months Ago
Show lock icon when you don't qualify to join the premium server - show nothing extra when you do qualify for it
12 Months Ago
Codegen
12 Months Ago
Fix NRE when attacking scientists
12 Months Ago
Add `browser_premium_tab` convar to control if the premium tab is shown
12 Months Ago
Add new tab to the server list for premium servers - similar to how official servers show in their own tab Add filtering for the premium server tag - like how you can filter by monthly, weekly, etc
12 Months Ago
Add premium server tag to tag list prefab
12 Months Ago
Add ability for servers to stay inside the same server list when forwarded from one server list to another - allows us to forward servers from official list while keeping them in the official list
12 Months Ago
Refactor how the premium tag is added
12 Months Ago
Add `premium` server tag when `server.premium` convar is set Ensure `premium` tag gets compressed
12 Months Ago
Merge from main