reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
1 Year Ago
New rotor wash FX prefab Applied to Scrap Transport
1 Year Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
1 Year Ago
Merge from main
1 Year Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
1 Year Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from CustomSkinFix
1 Year Ago
Fixed repair bench NRE when using custom skins
1 Year Ago
▇▉▆▌ ▇▅▌█▉▉▍▉ + ▊▇▍▆▅▄ ▅▍▆▊▇
1 Year Ago
merge from wire_slacking
1 Year Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
1 Year Ago
Changed vendor flags on fishing village a and c
1 Year Ago
Minor changes
1 Year Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
1 Year Ago
Distance check on vendor
1 Year Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
1 Year Ago
Vendor now destroys barricades that it runs into
1 Year Ago
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1 Year Ago
Commit marking more components as [MapGeneration]
1 Year Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
1 Year Ago
Base
1 Year Ago
Merge main
1 Year Ago
always applying stability/righting forces when mounted, rather than needing fuel
1 Year Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
1 Year Ago
Bradley now destroys barricades in its path
1 Year Ago
Allow demo recorder UI to be visible in debug camera view
1 Year Ago
Fixed vendor positions Fixed weird wheel placement issues
1 Year Ago
storage building large - wip, material definitions
1 Year Ago
player update. 3p revolver animations edited to match viewmodel
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
▉▉ ▍▇▇█▅, ▇▇▇ ▉▉▆ ▋▉▄ ▊▅▍▅▇▉ ▉▉▊▍▍ ▋▉▊ ▇▉▍▄▇▉▅▌▉▅▅ ▄▅▊ ▆█▍▅▇▍▌▇ ▍▉ ▇▍▍█▊ ▇▉▇▋▋ ▍▍▉▆▇▄ ▍▋▊▌ ▄ ▆█▌▇▅▄▋█ ▊▋▄▊
1 Year Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
1 Year Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
1 Year Ago
merge from main
1 Year Ago
Minor collider edit
1 Year Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
1 Year Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
1 Year Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
1 Year Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change
1 Year Ago
Add progress of how many monuments are left when running S2P on every single monument
1 Year Ago
Comments
1 Year Ago
Implement running PreProcess at runtime on each prefab in the scene
1 Year Ago
Add support for shared scenes that have client + server components in them - avoids adding complexity of running preprocess at build time to first release - handles editor only spawning a single monument - keep support for client only & server only scenes - default to only building shared scenes rather than individual client & server scenes - run preprocess at runtime for shared scenes instead of during build - internally refered to as "generic" scenes because "shared" is easy to mix up with "server"
1 Year Ago
Merge from main
1 Year Ago
Cherry pick 98396, fixes weather errors in editor on my test map
1 Year Ago
Output both scenes when running Scene2Prefab/Update All as well as the prefab
1 Year Ago
Mark more components as [MapGeneration]