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130,299 Commits over 4,232 Days - 1.28cph!

12 Months Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
12 Months Ago
Various horse client/server optims
12 Months Ago
mini crossbow viewmodel animations updated
12 Months Ago
Fixed door not being deployable on the Siegetower
12 Months Ago
Ballista Texture Update LOD0 Update
12 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
12 Months Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
12 Months Ago
Bunch more options UI layout
12 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Submitting battering ram hardware rig
12 Months Ago
jungle_ruins_c iteration2
12 Months Ago
Fixed missing namespace error in server build
12 Months Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
12 Months Ago
Manifest
12 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
12 Months Ago
adjusted gui slider values
12 Months Ago
merge from main
12 Months Ago
adding the surface type mat for gibs
12 Months Ago
merge from server_baseplayer_optim
12 Months Ago
merge from player_catapulting
12 Months Ago
merge from create_asset_menu
12 Months Ago
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12 Months Ago
merge from scrap_exchange_dynamic_pricing
12 Months Ago
Player dies on impact
12 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
12 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
12 Months Ago
Make killscientists command also kill new scientists
12 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
12 Months Ago
fixed terrain blend map for Lake_a
12 Months Ago
Re-implemented player catapulting
12 Months Ago
Update spawns in desert mil base dwellings
12 Months Ago
/main/indirect_instancing:
12 Months Ago
battering ram - updated ik hand targets
12 Months Ago
Bake covers for mil desert base
12 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
12 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
12 Months Ago
initial ui sign.update.sculpture prefab variant
12 Months Ago
Started organising options layouts
12 Months Ago
exported edited wolf attack ledge rm animation
12 Months Ago
Merge from bag_pickup_auth
12 Months Ago
Fixed bag interactions when in auth
12 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
12 Months Ago
Updated workshop scene set dressing for new rocks
12 Months Ago
merge from font_updater
12 Months Ago
merge from caminfo_barrel_squeeze
12 Months Ago
merge from fix_toolgun_LOD
12 Months Ago
merge from hexagontile_kill_fix
12 Months Ago
merge from fix_binocular_2024
12 Months Ago
merge from bag_pickup_auth