reporust_rebootcancel

121,349 Commits over 4,018 Days - 1.26cph!

39 Days Ago
merge from softcore_update
39 Days Ago
merge from main
39 Days Ago
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39 Days Ago
merge from softcore_update
39 Days Ago
merge from bigbeeandflamefix
39 Days Ago
merge from fix_hatchet_block_bullet_exploit
39 Days Ago
merge from f1_grenade_workshop_fix
39 Days Ago
merge from easter2025
39 Days Ago
merge from car_radio_item_pickup_sfx
39 Days Ago
merge from compound_bow_3p_fixes
39 Days Ago
network++
39 Days Ago
merge from shield_powerbar_sync
39 Days Ago
remove frontier external from bundles and mark as hidden
39 Days Ago
Remove container mod from blowpipe, some other item/ent cleanup.
39 Days Ago
replaced the gate_a with gate_b in the zigg scene
39 Days Ago
Merge from jungle_update
39 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
39 Days Ago
merge from tc_changes -> softcore_update
39 Days Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
40 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
40 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
40 Days Ago
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40 Days Ago
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40 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
40 Days Ago
Way higher client rotation speed
40 Days Ago
Missed files
40 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
40 Days Ago
NRE check on boomerang rayhit get collider material
40 Days Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
40 Days Ago
merge from softcore_update -> tc_changes
40 Days Ago
merge from softcore_update -> aux2
40 Days Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
40 Days Ago
merge from respawn_changes -> softcore_update
40 Days Ago
merge from softcore_update -> respawn_changes
40 Days Ago
Merge from high_walls_skins
40 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
40 Days Ago
Merge from vines
40 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
40 Days Ago
merge from softcore_update -> respawn_changes (before the merge from main)
40 Days Ago
Added a temp interaction icon
40 Days Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
40 Days Ago
Don't show the world vine to the person riding that vine in first person
40 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
40 Days Ago
Merge from creative_alwayson
40 Days Ago
Update FP.Steamworks - possible fix for steam load error
40 Days Ago
Merge from main
40 Days Ago
Scene backups/unsaved
40 Days Ago
Merge from jungle_update, better crocodile behaviour
40 Days Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
40 Days Ago
Merge from jungle_update