128,944 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                merge from ghost_ship_parenting -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group
- set to false so ghost ships don't network children to the whole deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Preserve meshCache old behaviour by adding submesh tris to another field
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail.
Added list of points to check for clear LOS.
Debug drawing of LOS points and status.
Sail.Blowing now checks Flag_WindBlocked is false.
Additional recache of value on sail raised/lowered.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from monument_notification_sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cancel running tile building operations if the tile is re-queued
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up ak variant entities and masks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsUploader - implement FPUploaderImpl
- add editor-only DryRun switch to log everything instead of actually sending it
- IUploader.Upload is now async
Tests: none, not hooked up to anything yet, that'll be next experiment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix notification 'red bubble' not appearing when we have unread notifications on launch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from mesh-guide-shader-improvements (further fixes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Global network the floating island entity, now that we split the children
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Pick axe animation and entity updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed contact menu button sizing issues, moved it to flex
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix flickering block spiral stair guide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix twitch drop background NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix door wreath/knocker guides not rendering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convar functions for setting favourite colours with one list command, improve help text for convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
 
                
                
                
                
                
             
         
        
            
            
            
                
                properly render multiple guides at once with different states
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix_dumb_name -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename 'Mouted' to 'Mounted'
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move useable by turret check to the serverside
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Lower wander strength to stop them running into walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update 50 Cal Model to include updated bullet belt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area.
TODO: Make sure to check for auth when I merge it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from monument_notification_sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for oil rig notification not working on server restart
🤞
 
                
                
                
                
                
             
         
        
            
            
            
                
                r/w and prefab LOD distance tweaks, enabling batching on props that can use it
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from charity_plushies_2025
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New avoidance update interval convar
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix client sails not correctly restoring sail visual state.
Change sail to use high wind anim.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                r/w and prefab LOD distance tweaks, enabling batching on props that can use it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding blockout rpg world model rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea/map_marker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Text and icon stays at the center of screen
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed 50 Cal Dual Prefab
Added and Setup Right Hand Side 50 Cal Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge fix_invisible_nametags to main