reporust_rebootcancel

142,057 Commits over 4,413 Days - 1.34cph!

40 Days Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
40 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
40 Days Ago
Add achievements for reaching the floating city
40 Days Ago
merge from main/armored_ladder_hatch_sounds
40 Days Ago
merge from main/Armored_ladder_hatch
40 Days Ago
Add steam stat for looting containers in deepsea & mainland.
40 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
40 Days Ago
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40 Days Ago
apartment rugs update
40 Days Ago
update apartment_complex_monument/prototype
40 Days Ago
merge from main -> apartment_complex_monument
40 Days Ago
merge rust_relay_server -> main
40 Days Ago
CodeGen after merge
40 Days Ago
merge from overfishing
40 Days Ago
merge main -> rust_relay_server
40 Days Ago
add !disabled check for overfishing toast message, saves an RPC
40 Days Ago
merge from waterwheel_deployable
40 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
40 Days Ago
Add mortar3 (cannon based mortar)
40 Days Ago
Add to manifest
40 Days Ago
add convar for wheel budgeted work queue ms
40 Days Ago
fix particle playing out of water, fix guide size
40 Days Ago
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40 Days Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
40 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
40 Days Ago
merge from main
40 Days Ago
merge from overfishing
40 Days Ago
merge rust_relay_server -> main
40 Days Ago
merge main -> rust_relay_server
40 Days Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
40 Days Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
40 Days Ago
Added 3p horseback turning anims and hooked up in player animator
40 Days Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
40 Days Ago
Apartment complex b / wrapped up LOD0 geo and rooftops
40 Days Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
40 Days Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
40 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
40 Days Ago
merge from automated_testing
40 Days Ago
Updated all the convarscope calls in tests to use the new notation
40 Days Ago
Simplified ConVarScope calls
40 Days Ago
Merge from main
40 Days Ago
paintable signs added to kiosks
40 Days Ago
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40 Days Ago
kiosk signs paintable
40 Days Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
40 Days Ago
Merge from Main
40 Days Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
40 Days Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change