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153,750 Commits over 4,536 Days - 1.41cph!

40 Days Ago
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
40 Days Ago
Merge from satellite_crash
40 Days Ago
Add token for Satellite Crash death PrefabInformation.
40 Days Ago
merge from main
40 Days Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case
40 Days Ago
Merge from apartment_terminal_postfx_fix
40 Days Ago
Fix post effects error with apartment terminal prefab
40 Days Ago
Switch from signal triggering 3p key animation to flag based approach
40 Days Ago
merge from fix_json_registration -> main
40 Days Ago
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40 Days Ago
merge from masterkey -> main
40 Days Ago
Update phrases
40 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
40 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
40 Days Ago
Fix VolumetricLightBeam on RRP
40 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
40 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
40 Days Ago
Don't hold key up to door when looking at unoccupied apartments
40 Days Ago
Update animation controller
40 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
40 Days Ago
Update clan.info command to accept steamIDs in addition to clanIDs
40 Days Ago
merge from main -> masterkey
40 Days Ago
Add an option to disable showing clan tags on nameplates
40 Days Ago
merge from f1menu_blur_fix #2
40 Days Ago
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40 Days Ago
Sort sprays by steam ID in the pie menu
40 Days Ago
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
40 Days Ago
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
40 Days Ago
merge from f1menu_blur_fix
40 Days Ago
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
40 Days Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
40 Days Ago
Merge from satellite_crash
40 Days Ago
Satellite list UI tweaks
40 Days Ago
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
40 Days Ago
merge from main
40 Days Ago
MLRS Aiming Module > Aiming Module, to reflect its use in Satellite Terminals.
40 Days Ago
merge from game_room_dlc
40 Days Ago
merge from main
40 Days Ago
adjusted satellite crate lod transition distances so they dont cull too quickly
40 Days Ago
merge from main
40 Days Ago
Merge from satellite_crash
40 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
40 Days Ago
Merge from satellite_crash
40 Days Ago
Add localization for the offline status text.
40 Days Ago
Removed an old leftover horse debug log
40 Days Ago
merge from PlayerMaintainedMonuments
40 Days Ago
merge from water_treatment_plant_maintainables
40 Days Ago
buff waterpipe water outflow rate 24->48
40 Days Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
40 Days Ago
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