reporust_rebootcancel

123,980 Commits over 4,171 Days - 1.24cph!

46 Days Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
46 Days Ago
Also reset entity slots when spawning (future proofing)
46 Days Ago
merge from god_indicator
46 Days Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
46 Days Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
46 Days Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
46 Days Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
46 Days Ago
Fixed flickering when viewing a prefab
46 Days Ago
new_menu -> main
46 Days Ago
Sails and anchors are now only usable if authd
46 Days Ago
Fix for rust plus button infinte loading v2
46 Days Ago
Localization fixes
46 Days Ago
Added some missing country to currency code for the item marketplace price requests
46 Days Ago
Update: rewrite print_arraypool to support multiple array pool output - also added logic to take into account T size Useful to validate we're not leeking across pools Tests: used in editor, both text and json options
46 Days Ago
Spawn player example
46 Days Ago
Handle auth transfering between bbs and boat
46 Days Ago
Close shockbyte and connection modal automatically if you move off the play page
46 Days Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
46 Days Ago
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
46 Days Ago
Additional safety on steam inventory crafting InitAsync
46 Days Ago
New scene, no gameplay
46 Days Ago
merge from main
46 Days Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
46 Days Ago
More profiling
46 Days Ago
merge from new_menu
46 Days Ago
Cart button fixes again
46 Days Ago
Merge from naval_update
46 Days Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
46 Days Ago
Optimised the rest of the empty pools in the play page
46 Days Ago
Merge from main
46 Days Ago
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
46 Days Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
46 Days Ago
Tweaked limited tab scroll hitbox
46 Days Ago
Fixed cart button issues on owned pack
46 Days Ago
Remove sunset background video (looks bad)
46 Days Ago
Remove water treatment background video
46 Days Ago
Removed all the remaining FlexGraphicTransform on texts
46 Days Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance
46 Days Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
46 Days Ago
merge from main
46 Days Ago
Fixing modals
46 Days Ago
More auth wip
46 Days Ago
Fixes
47 Days Ago
merge from fix_listplayerreportcounts_command
47 Days Ago
merge from pilot_hazmat_dlc
47 Days Ago
merge from watch_tower_collider_fix
47 Days Ago
merge from LR300_mesh_fix
47 Days Ago
main -> pilot_hazmat_dlc
47 Days Ago
merge from fix_codelockskin_piplights