reporust_rebootcancel

110,902 Commits over 3,928 Days - 1.18cph!

2 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
2 Months Ago
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2 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
2 Months Ago
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2 Months Ago
Added lead point support to fake physics rope
2 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
2 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
2 Months Ago
2 Months Ago
Merge: from main Tests: none
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge: from main Tests: none(trivial merge)
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
2 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
2 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
2 Months Ago
Updated Catapult Explosive Ammo Textures and Materials
2 Months Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
2 Months Ago
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2 Months Ago
2 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
2 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
2 Months Ago
-Ballista Added detail blockout ready for rigging
2 Months Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
2 Months Ago
Merge: from main Tests: none(trivial merge)
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from halloween24
2 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
2 Months Ago
Parent merge
2 Months Ago
Raw anim backups
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Merge from gesturepack
2 Months Ago
Anim adjustments
2 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
2 Months Ago
2 Months Ago
Knuckle crack anim fixes
2 Months Ago
Parent merge
2 Months Ago
Don't play the lose animation when drawing
2 Months Ago
Merge from gesturepack
2 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
2 Months Ago
Unsaved sound timing change
2 Months Ago
RPS foley sounds
2 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
2 Months Ago
Knuckle crack sound timing tweaks
2 Months Ago
Halloween 2024 Adam backup
2 Months Ago
Merge from qol_teleport2grid -> main