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135,526 Commits over 4,474 Days - 1.26cph!

34 Days Ago
Merge from main
34 Days Ago
Adjust deploy guide of wanted poster 1 again
34 Days Ago
Fixed LOD states in mannequin hide poncho
34 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
34 Days Ago
compile fix
34 Days Ago
Light consistency fixes.
34 Days Ago
merge from skinnables_icons_fix
34 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
34 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
34 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
34 Days Ago
Prop renderer legacy pose wip
34 Days Ago
merge from skinnables_icons_fix
34 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
34 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
34 Days Ago
Icon render pose prefab
34 Days Ago
Ponytail/Bun hair update
34 Days Ago
industrial torch sounds
34 Days Ago
Torch entity stuff
34 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
34 Days Ago
merge from premium_rebrand
34 Days Ago
Changed the wording, updated tag icon
34 Days Ago
industrial_conveyor_network_optimize -> main
34 Days Ago
Unbusy has to call the full update because we are .5s later
34 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
34 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
35 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
35 Days Ago
PlayerCopyTool copies base color brightness
35 Days Ago
network_analyser_rebuild -> main
35 Days Ago
more skinset balance
35 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
35 Days Ago
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35 Days Ago
Merge from props_usage
35 Days Ago
Mat tweaks.
35 Days Ago
Light fix
35 Days Ago
Various torch related.
35 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
35 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
35 Days Ago
Fixed IconRender scene using the old UI input system module
35 Days Ago
merge from keyboard_layouts_fix
35 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
35 Days Ago
merge from premium_rebrand
35 Days Ago
Compile fix
35 Days Ago
merge from premium_rebrand
35 Days Ago
Tweaks, deleted old premium modal
35 Days Ago
Updating burstcloth constraints for industrial torch
35 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
35 Days Ago
Updated premium server browser tag
35 Days Ago
Broken tile prop set
35 Days Ago
more skin set balance
35 Days Ago
RRP BillboardLight logic consistency fix with BRP