reporust_rebootcancel

123,993 Commits over 4,171 Days - 1.24cph!

3 Years Ago
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
3 Years Ago
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
3 Years Ago
Typo fixes
3 Years Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
3 Years Ago
Basic loot wagon variations with random selection of one option. But I don't think this is going to work with save/load.
3 Years Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Nuclear missile silo bathroom progress
3 Years Ago
Bathroom mirror mesh and prefab
3 Years Ago
Sink and counter combo mesh and prefab
3 Years Ago
Deluxe light shader converted to use the same setup as the other lightbulb shader.
3 Years Ago
Take All works again with new grid setup
3 Years Ago
saves
3 Years Ago
codegen after merge proto conflict fix
3 Years Ago
merge from main
3 Years Ago
Correctly remove weapon models again
3 Years Ago
Fix NRE when deleting corpses with gingerbread cinematic mode on
3 Years Ago
Merge from main
3 Years Ago
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
3 Years Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
3 Years Ago
Reduce head clipping check size a little - means less false positives hitting outself
3 Years Ago
Added comment only
3 Years Ago
Removed unnecessary RaycastHit instantiation.
3 Years Ago
▄▌▌▄▋ ▇█▄█▅▉▄▋ ▊▊ ▍▅▉ ██▉▅▅▍█ ▆▊▅█ ▊▇▅▆▊ ▋▊▇ ▉▋▇▋▊█▉ ▋▌▉ ▅▌▋▄▍▋▆▊▍ ▊▌ ▊▉ ▋▆▉ ▌▌▇ ▋▄▍▄▊▊▌. ▄▋▍▊▉'▅ ▉▊█▇▋▉██▄ ▄▋▍█ ▌▅▊ █▄▊▋▇▄▉▆ ▋▅█▄ ▋▉▋ ▆▅▋▄▌ ▆▍▌▆ ▇▍▋▄▅▄▅▋ ▊▇▆▌▄▋▋▉ ▅▆▉▉ ▅▇▊█▇█▌ ▋▋▇█.
3 Years Ago
Gingerbread impact decal
3 Years Ago
Snowball third person deploy + aim sounds
3 Years Ago
█▇▇▄█▍▅ ▉▌▇▌▅▆▄ ▅▌▄█▆▉▌▌ ▇▅▍▄▇ ▄▄ ▉▉▌▆▉▍█ ▆▅▌ ▉▌▆▊▄ ▅█▌▄▇ (▄█▊▅▆▊ ▉▄▅ ▅█▊▅█ ▆▌▄▍▋▄▋▊ ▍▊▋▊▊▆▆▄ ▉▅▆ ▋▄▅▌▋▄'▍ ▇▇▄▄)
3 Years Ago
Added missing third person sounds to candy cane club
3 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
3 Years Ago
Fixed small typo in the newly organized hierarchy.
3 Years Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
3 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
3 Years Ago
MLRS entity bounds fixes
3 Years Ago
Merge Main -> QOL Dec 22
3 Years Ago
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3 Years Ago
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3 Years Ago
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
3 Years Ago
██▉▊▊ ▉██▇▄█▌▄▅▇▇▉▆.▄█▄▄▌▌▊▋█▋▍▅▆▆▉█▉▉▋▅▇▉▅▍ █▄▍▊▍▇▄▆ ▇▌▅ ▆▌▇▉▋▄▍▄ ▊▉▆▌▆ ▆▊▉ ▌▊█▌ ▉▇▄ ▊▌▌▍▌▅▋▊ ▌█▅ ▇▊▆▍▄▅ █▉ ██▅▆▋█▇▌ ▅▊ (▍▍▊▍▌▋ ▋▌▄▅▍▍▌██ ▄▍▍▆▍▉ ▆█▍▍▉█▊▅▉ █▇ ▉▍▌ ██▇▌▉▅ ▅▄ ▇▊▉▊▋▌ ▊█ ▇▉▆▄▊ █▊ ▍▆▆▅▋▉▊▊, ▇▌ ▉▍▉ ▉▅ ▋ ▋█▆ ▅▇█▌ ▊▌█▄ ▅▋▇ ▍▆▄▌█▉ ▆▄▇█ ▊ ▄▆▌ ▆▌▄ ▍▅▋█ ▉▇▆▇▉▇▉▇▆ / ▉█▌▍▍▆ ▍▋ ▅▊█▊▄▋█▇▅ ▄█▍█ ▅▄▄ ▌▇▌▋█▌▅▋ ▋▅▍▆▆▆▍▍ ▍▆▌█▆▌)
3 Years Ago
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3 Years Ago
Themed store prefabs
3 Years Ago
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
3 Years Ago
Sync more flexbox changes (columns bugfix)
3 Years Ago
Item store changes