199,278 Commits over 4,140 Days - 2.01cph!
Fixed potential bundle building problem
uncomment ApplyModulations in Sound.Update (rain sound fix)
Run Sound.Update on alternate frames, instead of every frame (temp hack until performance of this is imrpoved)
Fixed weather effects being live at 0,0,0
protocol++ !!!
pookie is pickuppable
added xmas.refill command for server owners
More loading transitions and a quit screen.
Updates, added BS to Maya scene, texture tweaks.
Can now change res / fullscreen from in game
Minor visual fixes for sky.
Updated quality settings and can change them from front end
Touching these just in case
-fixed mmb panning in DataVis
Goals asset listing tweak
Added char11 blog images.
LightLOD performance regression fix
One last transition style to try out.
fixed gift boxes despawning too quickly
fixed stocking LOD
Cowboy - forehand stretch & body anims
Cowboy - forehand stretch & body anims
Updated some ConditionType and DecisionLayer properties
fixed stockings not destroying with walls
Ore stones material tweaks
Terrain daily progress backup
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
smarter stocking population
Config file loading debug output
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
Data vis layout fuckery, collapsable nodes
Increased sheet metal building part base health to 750HP
balanced crude/oil drops from santa
removed condition from santahat
added giftbox LOD to cull out particles
Fixed some item skins not shipping properly
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour