197,434 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Remvoed IActivity
9 Years Ago
Fixed errors
9 Years Ago
Fixed OnActivityGeneratedTrigger not actually verifying that the activity generated matches our filter in data (thanks resharper)
9 Years Ago
Removed duplicate global trigger eval flag
9 Years Ago
Blah
9 Years Ago
Moved models Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
9 Years Ago
Skill level def values, editor sorting
9 Years Ago
Resharper-ed a bunch of un-used directives Fixed a bad return in Filters.DispenserFilter Fixed IsRequiredToolCondition returning early in TargetBuildingBlackboardItem Mode
9 Years Ago
Merge from main
9 Years Ago
Fixed onInventoryChanged event being called for every player Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
9 Years Ago
DataEditor now remembers which tab you had open between session/compiles etc
9 Years Ago
sabertooth latest and tortoise first checkin
9 Years Ago
improved sabetrtooth locomotion animations
9 Years Ago
Only initialize door animators if required when leaving the pool
9 Years Ago
Troubleshooter
9 Years Ago
Added very placeholder shop instruction for quick build Rebuilt prefabs
9 Years Ago
Military tunnels final models LODs Bits
9 Years Ago
Made a CanSee node for behaviour designer which checks for LOS between two points Booze burners now check for LOS to player before burning/damaging Rooms?
9 Years Ago
Factory enemy ratios tweaked again
9 Years Ago
- Set factory room P enemy spawn budget to 0 as it's already evil enough - Rebuilt prefabs
9 Years Ago
Merge from cs16176 damage control branch
9 Years Ago
Added invulnerability duration upgrade
9 Years Ago
Fixed overlap issues Fixed revz god rays
9 Years Ago
Entity destruction priority fix
9 Years Ago
Wet wet wet
9 Years Ago
Can set the port number from command line
9 Years Ago
Wet
9 Years Ago
Yet another notorious merge from main.
9 Years Ago
Wet
9 Years Ago
FOR FUCK SAKE playership (adding behavior tree for the cockpit)
9 Years Ago
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9 Years Ago
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9 Years Ago
9 Years Ago
tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists tweaked the lr300 reload animations
9 Years Ago
Fixed server duplicate key exception
9 Years Ago
Potential fix for atmospheric music cutting into event music
9 Years Ago
Some fixes to Unit Collections. Added AI module for joining the largest collection
9 Years Ago
added scene
9 Years Ago
Updated models
9 Years Ago
bed pickup disabled/NRE Fixed protocol++
9 Years Ago
can pick up sleeping bags and re place them phrases
9 Years Ago
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9 Years Ago
Fixed the DataEditor slow startup
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
lr300 item/icon lr300 vm cleanup fixed uncraftable items reducing costs of other items in same tier (some items are now more expensive xp wise)
9 Years Ago
Added UnitCollection Blackboard key
9 Years Ago
9 Years Ago
9 Years Ago
Removed duplicate UnitCollection.Group property, removed old SimTick, restored StatModifier value update and moved radius update to method (called in Add and Remove)