197,434 Commits over 4,110 Days - 2.00cph!

9 Years Ago
9 Years Ago
Hopefully fixed NRE when attempting to join a no longer existing collection
9 Years Ago
Changed mission list to show large or small icons Disabled stunts Disabled TOD
9 Years Ago
More stats refactoring. Added IStat, as base Stat uses generics for definition type Current Stat cap modifier is held by Stat.ActiveCapModifier in place of the IsCapped bool from previous iteration
9 Years Ago
b
9 Years Ago
crying anims to the crying emote
9 Years Ago
Trainyard - fixed the holes in terrain sometimes happening near large basin
9 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
9 Years Ago
FOR FUCK SAKE player prefab hit adding shield FOR FUCK SAKE fix water particle, rebuilt tile/room prefab FOR FUCK SAKE particle file cleaning
9 Years Ago
lr300 spawn tables lr300 balance
9 Years Ago
beds are actually pickupable again
9 Years Ago
fixed player twitching into sleep anim when he jumps in / out of the water tweaked the materials for all of the weapon addons and the m249 (they look more metallic now)
9 Years Ago
A
9 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
9 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
9 Years Ago
More
9 Years Ago
Ruby doo
9 Years Ago
Mow
9 Years Ago
Disabled pool.players by default again (more testing)
9 Years Ago
Tweaks
9 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
9 Years Ago
More
9 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
9 Years Ago
Cleaning up stats
9 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
9 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
9 Years Ago
Enabled entity and player pooling by default on 64bit systems
9 Years Ago
work backup
9 Years Ago
ItemIcon NRE fix (for real)
9 Years Ago
ItemIcon NRE fix
9 Years Ago
Needs and Vitals share a common base type, RangedStat Fixed stats being simulated when they shouldn't have been (bad editor)
9 Years Ago
Added a missing script to the dungeon cam to render decals
9 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
9 Years Ago
removed sticky gizmos from tunnels prefabs triggers
9 Years Ago
Military Tunnels scene work backup
9 Years Ago
drum
9 Years Ago
Fixed onInventoryChanged event being called every time a shot is fired
9 Years Ago
Only Units run stat simulators (for now)
9 Years Ago
More
9 Years Ago
Reverted GroupStats MaxValue change, added averaged Cap value
9 Years Ago
WIP on drafting
9 Years Ago
added drum item, animations and is drumming bool
9 Years Ago
Fixed a plethora of broken shit in Stats, reimported stats data Fixed GroupStats averaging of vitals not using MaxValue (was using unmodified BaseMaxValue)
9 Years Ago
More
9 Years Ago
Merge from player_pooling (disabled by default)
9 Years Ago
Server compile fix
9 Years Ago
Made shit work
9 Years Ago
More
9 Years Ago
StatModifier.MinipulationType not pulling value from data params when present.
9 Years Ago
More