130,355 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from premium_servers -> main
                
                
                
                
             
         
        
            
            
            
                
                Indicate which `hello` api call is the first one
                
                
                
                
             
         
        
        
            
            
            
                
                Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
                
                
                
                
             
         
        
            
            
            
                
                Add support for each overload of ServerRPC to change what channel it's sent on
- also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
                
                
                
                
             
         
        
            
            
            
                
                Added a new RPC to roughly sync the players local shield power bar with the server every half a second
                
                
                
                
             
         
        
        
            
            
            
                
                Allow dashes and underscores in paste filename
                
                
                
                
             
         
        
            
            
            
                
                Prompt users to use `--overwrite` if copying a paste will overwrite a local file
Print out number of entities saved when a paste is saved to the client
(stash from before the patch)
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> copy_paste_clientside_fixes
                
                
                
                
             
         
        
            
            
            
                
                Merge from coop_improvements
                
                
                
                
             
         
        
            
            
            
                
                Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
                
                
                
                
             
         
        
            
            
            
                
                Merge from coop_improvements
                
                
                
                
             
         
        
            
            
            
                
                Added an indicator to the consumable food info panel if a food item can be fed to chickens
                
                
                
                
             
         
        
            
            
            
                
                Added a tooltip to the food slot on the chicken coop that lists all compatible food
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_servers -> main
                
                
                
                
             
         
        
            
            
            
                
                Final fix for premium status not deserializing properly
                
                
                
                
             
         
        
            
            
            
                
                Chickens now start producing eggs at 75% happiness (was 50%)
This aligns with the green smiley face on the status widget, so no green face = no eggs
                
                
                
                
             
         
        
            
            
            
                
                Chickens now spawn with all of their needs between 20%-40% (was 40-80)
                
                
                
                
             
         
        
            
            
            
                
                Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
                
                
                
                
             
         
        
            
            
            
                
                Merge from food_spoil_nre_fix
                
                
                
                
             
         
        
            
            
            
                
                Use the condition bar on item icons to show food spoil progress
                
                
                
                
             
         
        
            
            
            
                
                Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
                
                
                
                
             
         
        
            
            
            
                
                Fixed a food spoiling NRE
Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_servers -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
                
                
                
                
             
         
        
            
            
            
                
                ibc water tank - complete and damaged version
                
                
                
                
             
         
        
        
        
            
            
            
                
                blowpipe ammo update
updated ammo projecticles for scatter and incapacitate darts
updated icons, updated .item and other ammo specific prefabs
cleaned up folders of unnecessary prefabs
                
                
                
                
             
         
        
            
            
            
                
                opaque bg except for missed rays
                
                
                
                
             
         
        
            
            
            
                
                Print out content as warning if HTTP request fails and slight cleanup
                
                
                
                
             
         
        
            
            
            
                
                Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
                
                
                
                
             
         
        
        
            
            
            
                
                Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
                
                
                
                
             
         
        
            
            
            
                
                Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_servers -> main
                
                
                
                
             
         
        
            
            
            
                
                Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
                
                
                
                
             
         
        
            
            
            
                
                merge from manual_refresh -> premium_servers (before the merge from main)
                
                
                
                
             
         
        
            
            
            
                
                Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0`
Don't update the local premium status from manual refresh if it threw an error
                
                
                
                
             
         
        
            
            
            
                
                Ensure premium status is always saved to registry when it's changed
                
                
                
                
             
         
        
            
            
            
                
                Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
                
                
                
                
             
         
        
            
            
            
                
                Merge from croc (fix client/server compile errors)
                
                
                
                
             
         
        
            
            
            
                
                Merge from tiger (to fix trophies)
                
                
                
                
             
         
        
            
            
            
                
                Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
                
                
                
                
             
         
        
            
            
            
                
                Previous changeset didn't go through
                
                
                
                
             
         
        
            
            
            
                
                Have croc match their prey aggression
Which means they'll be hyperagressive if sprayed non-stop
Pause sometimes when not hit for a while
Take their time if not hit at all
This helps the croc feel more balanced when faced with different player loadouts
Also make croc belly flop side-steppable again as the primary counter play