138,739 Commits over 4,352 Days - 1.33cph!

4 Years Ago
Backup hlod settings from all monuments processed so far into separate prefabs
4 Years Ago
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
4 Years Ago
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
4 Years Ago
- Set up an entity for the caboose poker table and integrated it with the caboose. - Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity. - Switched the Caboose in the Trainyard scene with TrainCaboose.
4 Years Ago
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
4 Years Ago
Caboose slot machine fixes
4 Years Ago
Assigned the updated caboose collider
4 Years Ago
Added two slot machines to the caboose
4 Years Ago
Set up SlotMachineShort entity
4 Years Ago
Fix right clicking loot into loot containers
4 Years Ago
Fix the fix for: items not going into hotbar when harvesting
4 Years Ago
Fixed death cam
4 Years Ago
Merge Caboose -> Aux2
4 Years Ago
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)
4 Years Ago
scene update
4 Years Ago
caboose update updated string lights altered stanchions to fit in with the new positions updated collision added new doorways
4 Years Ago
Try to give player loot in different containers before dropping (avoid dropping items when last stack is full)
4 Years Ago
Some tidying up. Fixed editor errors that can happen when assembly reloads etc.
4 Years Ago
Invert mlrs check when deleting
4 Years Ago
Delay deleting of entities in hardcore until the server is fully started
4 Years Ago
mf campfire
4 Years Ago
Merge Caboose -> Aux2
4 Years Ago
caboose update updated blackjack collision mesh updated caboose collision mesh for ceiling, allowing jumping removed light where blackjack now sits updated prefabs
4 Years Ago
Merge Caboose -> Aux2
4 Years Ago
Close changelog panel every time you close the inventory
4 Years Ago
New campfire FX files/WIP
4 Years Ago
Use translate phrases instead of string[] fpr omga,e changelog
4 Years Ago
update to caboose simplified collision mesh - no longer a copy of wagon mesh offset poker table and moved the blackjack table opposite and offset from the poker table
4 Years Ago
fixed issues that prevented monument from spawning
4 Years Ago
Armor will go into player corpse rather than equiping
4 Years Ago
more mesh switching wip
4 Years Ago
mf main
4 Years Ago
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
4 Years Ago
Merge from main
4 Years Ago
blend texture, topology texture basics
4 Years Ago
merge from main
4 Years Ago
breed definitions
4 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
4 Years Ago
Client more error fixes
4 Years Ago
test scene tweaks
4 Years Ago
Added campfire gibs and updated the prefab
4 Years Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
4 Years Ago
Scene2Prefab full (except UI prefabs)
4 Years Ago
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
4 Years Ago
codegen and phrases
4 Years Ago
Fixed campfire prefabs paths to models being broken, incorrect import settings Updated campfire prefab Removed old campfire art
4 Years Ago
Fixed large_industrial_prop_c in military tunnels invalid LOD setup HLOD now ignores any renderers with the Nature/Cliff shader
4 Years Ago
Merge from furnace_ui_rework
4 Years Ago
Fixed eoka attempted fires not being shown when first person spectating
4 Years Ago
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)