200,062 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Merge
9 Years Ago
UIWidget tweener fixes
9 Years Ago
Threat map is now global, and allows for sampling highest point within a rect
9 Years Ago
Let's not attempt to cast things in BlackboardData.Set DM profiler hook for selector decisions
9 Years Ago
More
9 Years Ago
More
9 Years Ago
Now we gain skill when we completely miss a target, and we get a bonus based on perceived threat of the target (if it's attacking) and if target is further away.
9 Years Ago
Fixed freeze gamespeed toggle not working
9 Years Ago
More
9 Years Ago
More
9 Years Ago
Roof, ceiling, floor, overhang materials are now saved.
9 Years Ago
More
9 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground
9 Years Ago
9 Years Ago
More
9 Years Ago
More
9 Years Ago
progress
9 Years Ago
merge from ambient light volumes
9 Years Ago
trim tool deleting
9 Years Ago
updated batachables
9 Years Ago
door 3 modified
9 Years Ago
building file
9 Years Ago
Added threat considerations to a bunch of places in the AI
9 Years Ago
NetworkEntities now remove themselves from ships serverside when being destroyed
9 Years Ago
outdoor stairs added
9 Years Ago
Removed curve stuff in stat manip
9 Years Ago
Felt a bit like the max possible trajectory miss modifier was a bit too big, reduced it a wee bit.
9 Years Ago
Bravery bonus when starving WIP
9 Years Ago
IInterctable and raytracing for interactions
9 Years Ago
Local + client checks
9 Years Ago
Deconstruction of buildings must be Exclusive interactions.
9 Years Ago
Added Deconstruction interaction to all buildings / fences.
9 Years Ago
Moved world around to center town at... center
9 Years Ago
Typos
9 Years Ago
More typos
9 Years Ago
Effect tick invokes StatManipulator.OnValueChanged for any manipulators with simulated values
9 Years Ago
Fixed incorrect ordering of tutorial triggers
9 Years Ago
hunger - bravery simulator now outputs correct values
9 Years Ago
Removed "LoadGameFromSubscene" script, cleaned up how the game setup works in editor.
9 Years Ago
Rename
9 Years Ago
More
9 Years Ago
Clamping X position to grid max.
9 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
9 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
9 Years Ago
Fixed ManagerSingleton's way of instancing _instance when T can't be found in scene, to prevent possibility of infinite loops.
9 Years Ago
Added back in the idea to append ManagerSingletons to the GameManager gameobject, but did so in a safe way that can't cause infinite loops.
9 Years Ago
Floor fix
9 Years Ago
merge from main
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from dungeon_art_3