200,038 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Cave roots and ivy: texture set/material
9 Years Ago
supressing errors
9 Years Ago
Debug tools senses overlay improvements
9 Years Ago
BestUnitToFormCollectionSelector refactor Added UnitInCollection Condition Animal-HerdMovement AI module tweaks
9 Years Ago
Fixed KnowledgeOverlayWidget not actually filtering out entities that are beyond the max visible distance for the UI to display
9 Years Ago
Added some stuff for herd fleeing
9 Years Ago
Herd fleeing fixes and tweaks
9 Years Ago
Project version update
9 Years Ago
Got my fancier test map back
9 Years Ago
Warning killing spree
9 Years Ago
Added clientside init for NetworkEntities, enables colliders if present.
9 Years Ago
Split vehicle interface out into a separate partial class to match this project's coding style
9 Years Ago
FixedUpdate camera test
9 Years Ago
More camera jiggling
9 Years Ago
More camera fiddling
9 Years Ago
Unit effects UI widget animations
9 Years Ago
Updated truck painting, no longer uses pixel arrays because they are lame
9 Years Ago
set grab damping to 10 to match move damping stop acceleration when dragging and releasing before reached the target
9 Years Ago
Socials should break now if an invitation is declined and there's only one participant in the social (eg. it's creator).
9 Years Ago
Cam/crosshair change
9 Years Ago
UnitView/HumanView Update & LateUpdate animation code is gated by TimeManager.GameSpeed Unit effects UI widget stuff More camera dampening fuckery
9 Years Ago
Lighthouse loot spawn setup and LOD cleanup
9 Years Ago
Fixed some bugs related to Socials, things are still a bit broken though.
9 Years Ago
AI attacking and moving in separate modules
9 Years Ago
unmuted torso override layers
9 Years Ago
- Started save/load
9 Years Ago
data save
9 Years Ago
more data
9 Years Ago
Don't lerp to 0 timeScale when pausing
9 Years Ago
muted toros attack idles
9 Years Ago
Some network entity cleanup
9 Years Ago
removed trigger from a trigger
9 Years Ago
CanPerceive fix
9 Years Ago
WIP kick
9 Years Ago
Log
9 Years Ago
animal movement attacks
9 Years Ago
Started adding moving and attacking to bears
9 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
9 Years Ago
Moved deferred decals to rendering folder
9 Years Ago
Retired displacement layer (no longer needed)
9 Years Ago
Forgot layer defines
9 Years Ago
9 Years Ago
9 Years Ago
Added shader parameter for displacement height to grass shader + material
9 Years Ago
fixed bug seb noticed
9 Years Ago
added inCombat False to alert idle transition on animals
9 Years Ago
Reworking how the Breeding Instigation AI Module works, people only have babies if they like each other (may fuck up animal breeding) Collaboration boilerplate
9 Years Ago
Data
9 Years Ago
Added a HasSentPendingSocialInvitationConditionSettings and applied it to the Goal of Breeding Instigation. Socials now only hold a single sent invitation (might not fully work as intended yet due to difficulty of testing).
9 Years Ago
Bypass "can statisticall breed" condition, that it reliably returns true every time, to simplify testing of breeding social.