199,639 Commits over 4,140 Days - 2.01cph!
Print BASS error code for every BASS_Init attempt
Automated Linux Build #441
made wolves root motion attack work
Automated Windows Build #441
Fixed collections missing color data
model grid tweaks
adding cave_large_medium files wip
Automated Linux DS Build #441
Simplified Collaboration request send/receieve, added some more restrictions to avoid people sending requests that will always be rejected
Added industrial prop c and metallic material fixes
More Collaborations cleanup, component only holds a single received request
Updated the motor a little.
Fixed some input issues with menus not working properly.
NRE fix, better request cleanup
Fixed AI Debugger Decision Log logging not filtering grouped logs properly
Moved GroupKnowledge "Can Find" methods to Unit Knowledge (crafting UI buttons will be disabled when the selected Unit cannot find required items)
AI Debugger shows buttons to quickly select module/goal/plan/selector/behaviour with each log
TakeFromDispenser skill usage is conditional, not always applied (.Enabled in data)
fixed a hole in timber mine block T junction
layout improvements cave_large_medium
Fixed PlayerInput check and reduce hitbox opacity again.
Fixed "Add Goal" button not working on Module nodes in the AI Designer
Started adding last thrown weapon things
Re-wrote fallback GoalPlans system to be use existing systems and be less shit (Goals and Plans can be flagged as fallback, only considered when all non-fallback siblings fail)
Fixed potential IOE in AIDebugger
Restored ability to drive vehicles. Cleared last vestiges of the old PlayerInput.
Disabled fancy reflection that doesnt work in DataAsset.GetReferences
Asset name typos, data save.
SerializedPropertyEx.Remove also applies property modifications to the root SerializedObject (fixes behaviour chain removal button not working in GoalPlanSettingsEditor)
GoalPlan.PickUpThrownWeapon uses the regular PickUp Interaciton
Fixed movement on slopes. Ground normal always returned as 1 and slope speed calc was broken (probably unnoticed because slopes were never detected).
Updated getting in/out of vehicles. Can now attach both player and motor. There's still an issue with player's eye orientation after getting out.
Changed car from four seats to one, driver only.
Moved water scrips from 3rdparty to scripts/procedural/water
Moved water resources and materials to content/nature/water
Moved water shaders to content/shaders/water
Renamed WaterEx component to Water
Moved cginc in shaders/include/standard to shaders/standard/include
Moved cginc in shaders/include/speedtree to shaders/nature/include
Moved grass and std-speedtree* to shaders/nature
Fixed cginc paths in all relevant shaders
Made beam jumping puzzles easier
Fixed several blockers, jump shortcuts
Fixed rotation offset when exiting vehicles.
Enabled collaborations modules
fixed garlic not lodding, was due to missing material on collision mesh(weird)
improved wolf walk anim
added wolf addtive in combat facial anim
adding conversation to repo
Added testbox_nospawns scene
Collaborations request state cleanup
Collaboration request recipients don't null their reference to the request on accept/decline
backup
beam puzzles a notch easier
Ignoring + deleting Icon file that plastic doesnt like
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
Removing duplicate ALS project