199,598 Commits over 4,140 Days - 2.01cph!
coffee beans on coffee bushes
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
unticked "positional" on resources to make them work without interaction positions
changed timber mine mats to use biome tinting
Tunnels include their own prevent_building volume (safe_measure)
Fixed wooden hut not being in the starting pool
BaseEntity.Log formatting fix
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
Edit truck horns
Added exit
Fixed TOD in main scene
cherrypicking damian art from last week
HostilityConditionSettings returns if target is null
BaseEntity cast cache tweak
More decay stuff
fixed wolf root motion (forgot to set it on the avatars for the female and yooth)
initial conversation male vox ideas added
changed time.unscaledDeltaTime to time.deltaTime to stop the speeded up game modes break root motion
More building decay stuff, please ignore logging
Fixed possible NRE in entity find commands
Added Reloading, trying to fix shitty movement.
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
Fixed players falling through vehicles when standing on them.
Added a new smoothing method. It's like butter now but needs looking at still.
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
Fixed AIDesigner nodes not repainting when being resized
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly
added mp5
LR300 now craftable
phrases/manifest
protocol++
Added engine start and stop sounds to the vehicle
silencer hides tracers
silencer sound max distance is 40m (was 100m)
Minor engine sound fix for getting back in
added AmbientLightLOD for vince
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
tweaked the position of the muzzlebrake / silencer on some of the weapons