199,729 Commits over 4,140 Days - 2.01cph!

9 Years Ago
added interaction positions to berry bush so you can interact with it
9 Years Ago
Added UnitCollections gizmos drawing + toggle to DebugTools/DebugToolsObject Addded DSE validation that spams the console about missing Considerations (currently harmless, does not affect DM logic at runtime) Updated DSE drawer so that it longer validates selector dependencies when filtering re-orderable list asset choices, instead we print Blackboard read requirements Added SelectorSettings.BlackboardReadKeys property Removed old DecisionPlanParametersDrawer
9 Years Ago
Missing delete
9 Years Ago
hunting chase music stuff again
9 Years Ago
hunting music fade in
9 Years Ago
Stripped Xp system (properly)
9 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
9 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
9 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
9 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
9 Years Ago
Network++ Save++
9 Years Ago
Fixed that certain inland geographical features only existed on larger maps
9 Years Ago
Paintmode UI started
9 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
9 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
9 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
9 Years Ago
Deleted xp dll
9 Years Ago
Unit collections can elect a Unit to defer all Senses processing to...
9 Years Ago
Making a little test to easily test this stuff.
9 Years Ago
Cherry picking 16738
9 Years Ago
Activated water vis trigger in edit mode only, for testing purposes Fixed tick collision issue properly
9 Years Ago
Cleaning up unit collection assets and data, all animal collections now used deferred Senses
9 Years Ago
Knowledge fuckery and entity debug tab improvement.
9 Years Ago
people can't become tired when asleep
9 Years Ago
Relying on assumption of perception data keys in Senses test routines because performance maybe ;x Senses raycast origin, grid position and distance check origin uses collection when Unit is Senses elect
9 Years Ago
Fixed lighthouse LOD gaps
9 Years Ago
AI Designer no longer displays GoalPlan list in Goal editor DSE data zero consideration validation/flag
9 Years Ago
Added new industrial props
9 Years Ago
GoalPlan momentum tick is now on game minute, not sim tick, managed by AgentComponentSystem. Debug rejigging
9 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
9 Years Ago
lod2 updated and prefabbed objects
9 Years Ago
extra mats
9 Years Ago
fixed crash bug
9 Years Ago
Added a new way of finding the radius of a unit collection that first finds the Bounds of the collection, then use that to get the radius via extents magnitude.
9 Years Ago
lod2 window mat updated
9 Years Ago
merged all building mats
9 Years Ago
Car prefab update
9 Years Ago
Added some temp character movement back in just for testing in this branch.
9 Years Ago
Vehicle interaction fixes
9 Years Ago
Vehicle work
9 Years Ago
Moved some vehicle code from Cars to general Vehicles
9 Years Ago
Added Recycler Added Recycler as public works to most monuments added rope added ducttape added gears added tech parts added tarp added bleach
9 Years Ago
double xp, giddy up
9 Years Ago
Merge from main
9 Years Ago
Merge from save135
9 Years Ago
Merge from save135
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++
9 Years Ago
merge from main
9 Years Ago
merge from main