199,638 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
9 Years Ago
GoalPlanSettings now strores a list of optional "fail on interrupt" references to other GoalPlans Improved TribeTrackerWidget couroutine management to avoid rare IOEs
9 Years Ago
Editor tags compile fix
9 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
9 Years Ago
Agent+Behaviour now deals with GPV slot state callbacks and failure history tracking DecisionContext Confidence calculation is hooked up again, using new failure tracking
9 Years Ago
Fixed TribeTrackerWidget.Tracker.IsVisible NRE
9 Years Ago
Decal editing
9 Years Ago
Scene2Prefab caves
9 Years Ago
Editing, Publishing
9 Years Ago
progress, prevent building volumes outside caves
9 Years Ago
Condition asset organisation Rolled all Corpse related conditions into single CorpseCondition with modes
9 Years Ago
DataParameters.id HideInInspector
9 Years Ago
Bunker rooms dressing scene for prefabs
9 Years Ago
backup
9 Years Ago
More conditions cleanup Removed useless Unit.Targeting component and related condtions, actions and a selector
9 Years Ago
Fixed NRE related to player commands reseting selected unit's current goals
9 Years Ago
HeldItem refactor
9 Years Ago
AI : Human - Food module scoring tweaks, added Eat From Resource GoalPlan
9 Years Ago
Renamed "Behaviour Chain Selectors" to "Target Filters", added tab in DataBrowser
9 Years Ago
Data save
9 Years Ago
Absorb Update 10/11/16
9 Years Ago
Updated all GoalPlan assets with new field names, because Unity is lying to me.
9 Years Ago
Added missing semicolon in CImage::CloseImage
bot
9 Years Ago
Automated Linux Build #442
bot
9 Years Ago
Automated OSX Build #442
bot
9 Years Ago
Automated Windows Build #442
9 Years Ago
Change enter vehicle text since we only have drivers at this stage.
bot
9 Years Ago
Automated Linux DS Build #442
9 Years Ago
Removing old vehicle test classes
9 Years Ago
Removed latency emulator calls per request
9 Years Ago
NetworkEmulator comment edit only
9 Years Ago
BC IPD filtering fuckery
9 Years Ago
Merge from /main
bot
9 Years Ago
Automated Linux Build #18
bot
9 Years Ago
Automated OSX Build #18
bot
9 Years Ago
Automated Windows Build #18
bot
9 Years Ago
Automated Linux DS Build #18
9 Years Ago
Setting players as NetworkEntity children of vehicles when they enter. Refactored NetworkEntity to allow for setting null parents. Added support for booleans in RPCs
9 Years Ago
Removed debug print
9 Years Ago
Preventing vehicle interaction text when someone is already in a vehicle.
9 Years Ago
Merge from BuildingConstruction Building decay system groundwork
9 Years Ago
Adding EntityType limitations to EffectSettings, StatTypeDefinition. Touched a lotta data.
9 Years Ago
EffectSettings.CanApply checks for valid EntityType
9 Years Ago
DataBrowser effect labels prefixed by EntityType
9 Years Ago
StatsParameters validation for data, names for StatData entries StatTypeDefintion groups by EntityType in DataBrowser Added some Building specific Stats (Rain & Wind Resistance, Structural Integrity)
9 Years Ago
making gun fire better
9 Years Ago
Finally got player-in-vehicle initial sync working. OnClientInitialize manual call here is a bit hacky.
9 Years Ago
mp5 viewmodel and worldmodel prefabs and sound f/x
9 Years Ago
added glue added propane tank added roadsgins added sheetmetal added sticks updated lootspawn to optionally use a min/max amount to spawn template component loot table
9 Years Ago
* Undone EffectData() resetting its data until we find a way not to break ShellEject effects * Fixed an issue with DComboBox * Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed