199,294 Commits over 4,140 Days - 2.01cph!
Profiling directives, fixed a couple of bad samples
fixed missing radiation at airfield
Fixed PatrolHelicopterAI serialization
Fixed player weapon hold type never being set
Catch log file creation exceptions
Fixed applying skins on server
If can't init Steam on the server - just quit instead of throwing thousands of errors.
Changed camera collider for triggers to own layer, just to be sure
VisualFX particle system API changes
Fixed IndexOutOfRangeException when publishing and Steam is down
Fixed potential DebugToolsObject.DrawUnitGizmos NRE
Feature creeped a last minute radtown highrise.
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Animation event debug stuff
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Fixed VisualFXParameters adding duplicate VisualFX components to prefabs when cached
Removed animations from ConsumeFromX interactions
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
Building list now gets sent to clients when they join.
Moved UpdateWaterVisibility to LateUpdate
More debugging convar stuff
removed unused materials and switched used one to new animal shader for the bear
switched animal_skin shader to new shader (used on clothes)
Skin shader tweaks
TakeFromDispenser picks up item using animation bypass overload
Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
TakeFromDispenserSettings consume fix
Added documentation comments for posterity
Just increased MAX_PROXY_TIME_DELAY since we have no extrapolation ability.
Added a really basic version number with display on the main screen.
Fixed mouse getting unlocked after window lost focus
Particle egg thing backup because I'm too lazy to split into a new proj right now
Added approximation of torque/speed relation
Show proxy players in vehicles. Version number display. Prevent interaction properly while in vehicles.
Refactored vehicles into various base classes
dicking around with the scene
more janky terrain tweaks
Working on players in vehicles. Not exactly correct at the moment, but it's stable enough for a release.
Disabling damage to players in vehicle again for now. Coloured "enter as driver" green.
cleaned up and swapped shader on animal materials