199,294 Commits over 4,140 Days - 2.01cph!
Merging vehicle updates - multiple seats with driver/passengers, player models in cars
Plastic made me merge all in the last commit, just reverting this bay window I didn't mean to touch
Fixed vehicle seat merge issue
Fixed rivers not visible (RUST-1436)
Saner underwater overlay culling
Added console commands getbuf setbuf
enable sound occlusion by default
lr300 silenced gunshot
mp5 silenced gunshot
no hitmarkers when meleeing barrels
fix hitmarker not being affected by the right volume slider
updated bullet flyby sounds
misc minor sound polish
radiation balance for all clothing
rebalanced radiation at radtowns
fixed trashpiles not spawning on barren
adjusted barrel LOD's
increased gear spawn stack size
increased metal facemask and chestplate cost
added hazmat suit spawn chance in crates
fixed junkpile despawning while players are nearby
FOR FUCK SAKE tweak ship, initial setup for buoyancy
FOR FUCK SAKE tweak ocean
FOR FUCK SAKE stuff to fix ship (?)
FOR FUCK SAKE force update ship[
Stop trying to load vaudio_miles binary
Automated Linux Build #470
Automated Windows Build #470
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
Automated Linux DS Build #470
minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
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Do not ship overrides/ empty fallbacks/ folder to Steam
made carry pose non looping to fix weird whole body freeze with carrying deer
Automated Windows Build #471
Server schema download error
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Automated Linux DS Build #471
* FIxed a regression with Player Animation State ( Noclip animation not looping )
* Switched SRCDS Steam Workshop to ISteamUGC API
Automated Linux Build #472
Automated Windows Build #472
Workshop view - latest, trending, popular categories
Automated Linux DS Build #472
Made bridge prefabs
Added inclines to AI
Fixed RenderTexture not being destroyed when generating workshop icon
Added skyreflection and ambientvolumes debug convars
metal_panels_e texture set (used for ship hulls)
Player created desire momentum tweak.
Cooking AI tweak.
Added SteamServer.PublicIp (modders)
AvatarPostprocessor moved to AvatarUtility, available via menu
Fixed badly imported flame fx texture