199,294 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Merging vehicle updates - multiple seats with driver/passengers, player models in cars
9 Years Ago
Plastic made me merge all in the last commit, just reverting this bay window I didn't mean to touch
9 Years Ago
Fixed vehicle seat merge issue
9 Years Ago
Fixed rivers not visible (RUST-1436) Saner underwater overlay culling
9 Years Ago
Added console commands getbuf setbuf
9 Years Ago
enable sound occlusion by default lr300 silenced gunshot mp5 silenced gunshot no hitmarkers when meleeing barrels fix hitmarker not being affected by the right volume slider updated bullet flyby sounds misc minor sound polish
9 Years Ago
radiation balance for all clothing rebalanced radiation at radtowns fixed trashpiles not spawning on barren adjusted barrel LOD's increased gear spawn stack size increased metal facemask and chestplate cost added hazmat suit spawn chance in crates fixed junkpile despawning while players are nearby
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
protocol++
9 Years Ago
FOR FUCK SAKE tweak ship, initial setup for buoyancy FOR FUCK SAKE tweak ocean
9 Years Ago
FOR FUCK SAKE stuff to fix ship (?)
9 Years Ago
FOR FUCK SAKE force update ship[
9 Years Ago
Stop trying to load vaudio_miles binary
bot
9 Years Ago
Automated Linux Build #470
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9 Years Ago
Automated OSX Build #470
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9 Years Ago
Automated Windows Build #470
9 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
bot
9 Years Ago
Automated Linux DS Build #470
9 Years Ago
minor eq tweaks to a few sounds reapply no melee hitmarker change to radtown loot barrels
9 Years Ago
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9 Years Ago
Do not ship overrides/ empty fallbacks/ folder to Steam
9 Years Ago
made carry pose non looping to fix weird whole body freeze with carrying deer
bot
9 Years Ago
Automated Windows Build #471
9 Years Ago
Steam Inventory bug fix
9 Years Ago
Server schema download error
9 Years Ago
Fixed shit sometimes missing in the crafting list Fixed error when server downloading item defs
bot
9 Years Ago
Automated Linux DS Build #471
9 Years Ago
* FIxed a regression with Player Animation State ( Noclip animation not looping ) * Switched SRCDS Steam Workshop to ISteamUGC API
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9 Years Ago
Automated Linux Build #472
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9 Years Ago
Automated OSX Build #472
9 Years Ago
rc
9 Years Ago
Hapis merge.
bot
9 Years Ago
Automated Windows Build #472
9 Years Ago
Workshop view - latest, trending, popular categories
9 Years Ago
Steamworks Update
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9 Years Ago
Automated Linux DS Build #472
9 Years Ago
Made bridge prefabs Added inclines to AI
9 Years Ago
Fixed RenderTexture not being destroyed when generating workshop icon
9 Years Ago
Added skyreflection and ambientvolumes debug convars
9 Years Ago
metal_panels_e texture set (used for ship hulls)
9 Years Ago
Steamworks update
9 Years Ago
Osx Fix
9 Years Ago
Player created desire momentum tweak. Cooking AI tweak.
9 Years Ago
Added SteamServer.PublicIp (modders)
9 Years Ago
Fakancy test
9 Years Ago
AvatarPostprocessor moved to AvatarUtility, available via menu
9 Years Ago
Fixed badly imported flame fx texture
9 Years Ago
Hapis tunnel stuff
9 Years Ago
Steamworks optimizations