199,006 Commits over 4,140 Days - 2.00cph!
- More stuff needed for feedback tool
- Added steamworks library stuff
Fixed lava court collision
Fixed Owl intro
Automated Windows Build #46
Automated Linux DS Build #46
Automated Linux Build #46
Improved AI player detection in multiplayer
AI can now perform passing shots
Player movement velocity clamping tweak
-made UnitCanFindCraftingItems safer.
- If a mission is required to spawn multiple mission obejcts, one is always added to the final room.
- Added cocktail to Your Round mission.
- Fixed collision problem in room J (I think)
- Rebuilt prefabs
- Added booze asset pack
Added owl death state, special anim, special effect, intro
Disabled furnace / campfires on SavasIsland_koth (crash test)
Added court image to frontend and randomised first court
Player movement controller clamps velocities from the physics system to a safe range
Updated collision on all courts
Find a weapon added to attack ability action chain
Misc prototypes from dropbox
FindItem ends early if not human
Fix for RUST-88 - Sign health balance
Fixed revolver/bolt skins not working as they should
Added missing wooden gate icon
floor.triangle support sockets
FOR FUCK SAKE setting player collision to player layer for projectile
-more cleanup
-fixed some raycasts not perceiving layermask
-camera v4 ported to main, hopefully keeping bill's changes
-fixed issues with following (was still using old system)
-reworked CameraRotationCurve (tho still kinda temp/shaky)
-cleaned up old vars and comments
FOR FUCK SAKE rebuilt prefab room (tweaked reflection probe setting)
subtractive merge from 2382 because derp