201,903 Commits over 4,171 Days - 2.02cph!
Ladder movement is verified on the server
reduced polycount on beep_truck_cosmetic_items_2
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
reduced tri count on beep_truck_cosmetic_items_3
Time is synced over network. Need to keep an eye on this.
FOR FUCK SAKE tile shader fix
FOR FUCK SAKE tile textures
Added Combat Component Debug
Weather FX tweaks
Firewood attachment point fix (hands only)
NRE fix in Interrupt Attack.
Combat debug shows current Combat Ability.
Updated post pro, fucking with player settings
Desires can now have a parent Desire
Updated headlights to latest TOD. Bonus bugfix in WorldTimeManager.
Post processing from asset store instead of github...
Also listen to removal of parent desires
Merge latest stuff into TOD branch, including headlights on vehicles.
Combat.HasValidLastReceivedHit checks that the attacker in the event data is not destroyed or null
Disabled eye adaptation to see if it fixes these build errors
BaseEntity caches last view position to avoid MREs when things die
Wearable durability loss on combat hits
Warnings
Navigation.IsValidDestination only returns true if the path is complete
UI fuckeries
Test for swapping front parts
Reworked command queue slightly and it now keeps a history of all commands in a match
Cave in testbox
Misc navigation fuckeries
rubbish grass assets that let you build grass roofs and to be used in future items (baskets)
abiltity to hand animate mouths sometimes
improve some social anims
Updated part swapper for paintable sections