201,936 Commits over 4,171 Days - 2.02cph!
Moved desire creation params to BehaviourChain wrapper
Follow camera offset clamp fuckery
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
Hacky building interaction ownership system
Fixed spinner wheel skinnablility
Updated prefabs
Generating extents
T2 Furnace deeper foundations
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RUST-1655 - IndexOutOfRangeException - Spatial.Grid
working up UI concepts, created default_screen, need to cut up
Fixed options menu dropdowns (by making them not dropdowns)
grab move on follow camera
Ai should not walk through barricades
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
Scudpunk Hoodie no longer for sale, tradable, marketable
Fixed tree collider scales (RUST-1654)
Added TimeSinceEffect trigger
Added test Hypothermia illness effect, increasing chance to trigger after 30 minutes of having the Freezing effect
Sleeping in building has higher priority than any other goal plan in the human sleep module
Follow camera zoom distance reduced
Zoom and FOV tweaks
UI hotspots no longer update when the cursor is hidden
FreeCamera.NormalizedDistance is clamped
Automated Windows Build #669
large furnace stays upright
large furnace can be more easily placed on slopes
can select large furnace placement height
UI toolbar shows widgets, added isolate and show all buttons
FOR FUCK SAKE lighting
FOR FUCK SAKE post process on camera to fix weird stuff from AA
FOR FUCK SAKE tweak render queue on tile wall material to fix ghost display issue
Opening the radial menu pauses time
tidied up the human view spine movement a bit, still needs more supporting work to get combat looking better
Automated Linux Build #671
Automated Windows Build #672
Automated Linux DS Build #672