201,600 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Testing camera UI render mode
8 Years Ago
Wrapped some debug string construction in the proper conditions in UDM filtering to avoid GC Reduced max DM target values for most units
8 Years Ago
Reverting MaskedIcon shader change
8 Years Ago
Fixed missing icons
8 Years Ago
Tank award processor: most damage taken by a surviving unit award processors now take a reference to the gameinstance
8 Years Ago
most used unit award processor
8 Years Ago
Forgot to pass starting zone through Session.StartNew in editor
8 Years Ago
Disabled portrait render cam
8 Years Ago
GameSpeed tweaks
8 Years Ago
AI Debugger : Show all module log groups by default in
8 Years Ago
Log best module in ai debugger
8 Years Ago
Fixed potrait cam NRE
8 Years Ago
2 more NREs
8 Years Ago
new map test
8 Years Ago
Home time
8 Years Ago
Added graph maker
8 Years Ago
Morpgh tick culling
8 Years Ago
ai debugger now show a little more module debug.
8 Years Ago
Decision log enum renames, module style
8 Years Ago
Compile fix
8 Years Ago
added unused graph to game outcome
8 Years Ago
some graph init
8 Years Ago
test
8 Years Ago
Unit knowledge storage stores dict of entities by type to reduce number of entities we filter through during DM
8 Years Ago
base match graph class with process/show
8 Years Ago
more
8 Years Ago
Added phone auto (CC0 licenced from Freesound, with some cutting and cleaning up)
8 Years Ago
Lighting wip
8 Years Ago
interior stuff
8 Years Ago
Phone interface work
8 Years Ago
Added mumbles (Freesound CC0, edited)
8 Years Ago
More phone UI work
8 Years Ago
8 Years Ago
Underground base stuff
8 Years Ago
Added sleep need consideration to Sleep anywhere goal plan (since GPV doesn't use Goal's score at all, GPs for Sleep needed to take the need for sleep into consideration (which they didn't have to before when just competing internally).
8 Years Ago
Phone + mission work.
8 Years Ago
more
8 Years Ago
wip
8 Years Ago
missing files
8 Years Ago
fix for idiot maths
8 Years Ago
working on trimming the truck
8 Years Ago
more
8 Years Ago
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
8 Years Ago
more
8 Years Ago
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
8 Years Ago
DM semantics refactoring
8 Years Ago
When gathering elements among the best in heap (within deviation threshold), make sure we do the calculations right!
8 Years Ago
Updated Lowest stag LOD
8 Years Ago
can now cycle through any available graphs. added kills per round graph generator.
8 Years Ago
DecisionMaker.ScoreGoals no longer needs to test module validity for each goal, as module conditions are evaluated earlier Goal priority implementation re-introduced, works the same as GoalPlans