201,232 Commits over 4,171 Days - 2.01cph!
Updated how wanted works.
Unit bar button transition effects now manually controlled
Rocket factory grounds / dressing progress / silo COL, LOD's, prefabs / grounds loot spawners
super buggy wip trajectory display
Fixed 4 small Lua issues - Typo in ai_schedule.lua, leftovers in ragdoll_motion.lua & balloon.lua, bug in dcategorycollapse.lua
fix for 3rd person weapon animations not playing
Viewmodel source update to latest rig
Wanted cooldowns based on wanted levels now.
hud now shows starts when wanted
Move managed ConVars/ConCommands to lua_shared module - now properly removed/saved on disconnect again
Fixed prediction errors in weapon_357
3rd person player anim tweaks
3rd person player anim tweaks
More AI Planning experiments. They now seek cover when they run low on ammo and reload, they will know when they're partially in cover, advance their cover toward your position or retreat in cover when hurt.
Ai planning experiments continues. Added Idling and some tweaks.
Increased density of position samples (but not calculating path to all of them).
Messing with crime detection radius
Server garbage gen reduction
You now get transported to jail on death if you're wanted
Added scene for paul to edit roads with
Using pooling with InputMessage to save on a lot of garbage. Still testing this one.
Added pool size checking (editor only) to make sure we can't break pooling without noticing.
Fixed CharacerState not repooling in Client+Server mode. This was an old issue that I only just discovered.
Fixing up a couple of other things that were borked in CLIENT+SERVER mode
unit mini frame prefab links
health bar dmg wip
fixed NRE with the wip trajectory stuff to stop it spamming
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
updating new capture point / texture/material/ curve text script etc
Respawn at a proper position when released from jail
Reverted my bootstrap reload code. Returning to menu can be handled properly at a later date. See: Untitled_Game_Issues/issues/117
Extra checks on CharacterEyes
Merging the latest from Main
Capture point team updates
Capture point view now caches materials at awake
Rocket factory dressing / added overgrowth inside rocket factory / moss
Capture point remaining points display and correct value shown at match start
Hooked up jail sentences based on crimes committed
Fixed up some server vs client stuff in ai.
Fixed bow sometimes spamming RPCs to server