201,232 Commits over 4,171 Days - 2.01cph!
Rocket factory / added moss inside the rocket factory building
Deployables only decay when they're outside (no roof / overhang above them)
Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
placeholder capture sound
Some more cleanup of ai code.
Fixed hair inset shadows
Fixed hair temporalAA filtering
adding some particle fx to the capture point
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
Cherry picking shader changes from /main/hair
change WIP menu to look fine in stand alone version
Fixed boostrap not updating the loading screen text
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
Overgrowth texture desaturation on the yellow range and overall brightness increase
Terrain grass texture sat increase mid yellow/red
Grass splat color tweaks, Overgrowth tint color tweaks
Dropped items despawn about two times slower
Sort of tarted prison up a bit, chat message fade.
Seeds are considered "common" instead of "rare" and despawn faster when dropped
Automated Linux Build #18
Automated Linux DS Build #18
Automated Windows Build #18
Corpse despawn time scales with the rarity of the contained items
Criminals don't get welfare in jail.
3rd person player anim tweaks
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Don't try reloading the UI if we're quitting. It'll be null now anyway.
WIP new weather/seasons UI widget, related seasons and weather event refactoring
Removing WaitForEndOfFrame use on the server. This is currently broken in batchmode in the latest version of Unity. Bug here: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
Add revision info to server console
Don't print BOTH save messages
Improved performance when rendering translucent objects in Hammer
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag
Turning interp clock debug off
Minor edits. Rebuilt protobuf proj.
Batch drawing of vertices for CMapSolid in Hammer
Fix input issue in CLIENT+SERVER mode