200,999 Commits over 4,171 Days - 2.01cph!
sealing on of the lift doors to avoid falling to death
Removed payphone glow that that missions aren't really a particular focus.
CheckPools simplification + material edit
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.
Rename IntendedPosition to ServerPosition for clarity
Drug selling only in drug zones
added new Rally Group command to radial menu
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
Criminal warnings cleanup
Fix some client/server issues + other cleanup
fixed player not showing the correct hold pose when he's carrying certain guns.
NPCs don't stop if they can't buy from the seller's current location
finish_build console command can now (mostly) finish building upgrades
trying out several player building placement logic tweaks:
-building rotation is now updated even if the placement is invalid (fixes buildings getting stuck in invalid state/rotation)
-building rotation should now be more reliable/steady when moving a building
-fixed buildings not updating their valid placement check when rotating
updated ui truck icons to be larger and not alias so badly
merging ConsoleCommands branch
merging ConsoleCommands branch
re-exported truck to remove trim and fixed up material
Fixed gps updates on both maps
saved truck max restored to original settings (keeping trim scene separate)
Gang serialization
Gangs replicate to clients
Gang UI updates when gangs are changed
Server side fixes for race mission
DSE validation null checks (allow null settings refs in data)
Added dancing around the fire behaviour
Fixed WarmthNeedSimulator always returning 0
Fixed Dispenser spawning items at origin
Senses gizmos debug behind editor pref/options