200,682 Commits over 4,171 Days - 2.00cph!
Fixed stats importer, now only loads and saves entities with enabled stats component :o
Updated mountain biome maps
Fixed NRE in AIModuleSettingsEditor
More robust dynamic cover point volumes.
Audio listener no longer follows selected Unit
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
moved weapon equipping to item management module on secondary slot
Updated mountain placement topology filter
Can once again paint terrain in play mode in the editor
Added sysuid console command (prints unique device identifier)
pushed root transform on animals to render layer as were are allready doing some raycasting to get rotation to terrain
reexported rabbit walk with proper fps
Removed DecisionMakerClasses enum, GroupDecisionMaker. Merged UnitDecisionMaker into base DM
Agent is now a UnitComponent
Removed GPV slot override
DM is aware of the GPV slot it is running for
Clouds of war is spawned by zone on init, no longer needs to be present in scene
working on building prefab 3
fixed CmdSurrender requiring current turn permission
GameInstance wip stuff
Clouds of war particle systems scale their emission rates with zone size
Finished packer improvements + cleaned up
AgentParameters.OnValidate ensures modules are held by the correct DM
DSE ignores empty consideration groups
added a bunch of first pass utility buildings to see if they are useful
Moved DSE empty consideration group warning to editor validate
Asset save
Ai tweaks, better dynamic cover.
Animation callbacks for carried flag to switch animator update mode
Item equip replace in slot tweaks (moved code to Items component methods)
Dynamic DOF fixes
Added nav_grid convar + ai tweaks.
Fixed a couple of packing bugs
refactoring out GameInfo, part 1
chimney and car wheels added
Interaction Desire creation WIP