200,021 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Stripped some unused nature assets that have been replaced by newer assets
8 Years Ago
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
8 Years Ago
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
8 Years Ago
Removed debug U key to hide UI
8 Years Ago
tutorial sub task parameters validation. let's have clear weather during most of the first day of the tutorial.
8 Years Ago
Healer no longer thinks it can self targer
8 Years Ago
Reverted Control map to fix layout
8 Years Ago
Reverted Control1 map to fix layout
8 Years Ago
Fixed empty whats new panels showing on startup
8 Years Ago
added OptionMouseClicks option, logic not done yet
8 Years Ago
Added description text to tutorial modal screen, above panels Added building mechanic tutorial screen
8 Years Ago
Data driving UI hint balls, removed old hints widget (use fullscreen tutorial modal in future)
8 Years Ago
Started a merge with latest version of Rust (not going to work just yet)
8 Years Ago
Fixed the host not ending games immediately when the attacker still has command points left but they've killed all the enemy units
8 Years Ago
Merged latest Plugins from Rust
8 Years Ago
added some cmd verification debug log, version++
8 Years Ago
Knowledge tab boilerplate TabbedWindowsEditor fuckerage
8 Years Ago
Save
8 Years Ago
Project compiles again
8 Years Ago
Bound to be more issues to fix, but at least the game runs again.
8 Years Ago
GroupProgression persistence
8 Years Ago
seed rename
8 Years Ago
anims
8 Years Ago
Adjusted some memory pool buffer sizes
8 Years Ago
ifdef CLIENT
8 Years Ago
Lost And Found protoinclude. Fixed error when loading Estranged groups.
8 Years Ago
turning anim stuff
8 Years Ago
fixed error in Tutorials Widget if there is no active tutorial
8 Years Ago
art
8 Years Ago
Knowledge tab shows all tutorial screens, tracks "unread" content
8 Years Ago
added new arm mesh to rig source
8 Years Ago
arm mesh revision source added
8 Years Ago
Added more cmd logging to try and catch the verification bug
8 Years Ago
Updates post processing stack
8 Years Ago
Uncommited files.
8 Years Ago
Various activity related cleanup
8 Years Ago
PlayerProgressionWidget fixes
8 Years Ago
made a start on a basic game event system. for now game events can be set up with triggers in game modes.
8 Years Ago
Missed a Main Camera tweak in the merge.
8 Years Ago
Forgot some BaseNpc tweaks in merge.
8 Years Ago
windows, doors, props
8 Years Ago
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8 Years Ago
Fixed errors in wallhole calculations.
8 Years Ago
Stop NPCs showing money FX for their initial money allowance
8 Years Ago
Diplomacy component now keeps track of when the last gift was given to another group, and won't give another gift until 24h later
8 Years Ago
Added a missing ProtoInclude for PersistedGameEventManagerData
8 Years Ago
Applied Unit Controller load fix from last week to a Groups entities to fix buildings getting marked as not player controlled on load (buildings in players group but not player controlled was messing stuff up)
8 Years Ago
Added a Go Home ability to units - if they are outside of their territory you can command them to head back to their territory
8 Years Ago
Changed character visibility to have three states. Characters that are nearby (currently, within 75m) but not visible to the player can still animate while having some other unnecessary features disabled, meaning their weapons can still play sounds in animation events and so on
8 Years Ago
Fixed construction parameters on building materials not being set properly on load