200,030 Commits over 4,140 Days - 2.01cph!
Goal.Observation conditions tweaks
Revert to 2017.1.b10 fixes doors.
Unlock preview image support
added light flares to bradley
optimized bradley to use a single spotlight with a cookie instead of two
smaller main cannon explosion effect
main cannon is no longer laser accurate
added bradley.quickrespawn server command to qiuckly respawn a bradley to test
Camera OverUI is now a child of main camera, zero'd. Removed CameraOverUI.cs, fixed mouse alignment issues when dragging units out.
improvements to item management
proper target sorting (was inverted)
bradley is louder
bradley contact hurt trigger fixes
Reverted some buffer pre-allocations (memory usage)
Bradley is GC free for targeting
main cannon min engagement range reduced
quick distant bradley engine idle
reduced horizontal recoil on m92
Supermarket magazine stands
Fixed NRE in PlayerProgressionWidget
Added time to dispense consideration which looks at blackboard interaction plans.
let's actually apply that consideration in the correct target filter
removed individual option for unlocks.
a lot of progression stuff is now only found in GroupProgression.
GoalPlan.WatchTarget overridable by various combat related plans
Removed unlock field from GoalSettingsEditor
Added PlayableGraph Visualiser from unity. Trying to fix doors but at the moment they're even more broken.
Fixed skeleton mesh getting enabled while loading even if the corpse wasn't skinned
Fixed changing gender on tribe create screen would break skinning on clothing
Fixed being able to gift items to animals
Door with Bill's fix + other minor edits
Fixed loaded wearables getting added to Unit Item list twice
Door animators disable properly again
Removed need for Update methods on all doors
Fixed NPCs thinking they can't afford drugs, and simplified some code in the process.
Fixed Feed Item to Unit ability appearing when holding food and targeting a human from another tribe
Fixed units wanting to drop items in other tribes stockpiles
Added some checks so Units can recover if they attempt to give a gift and something has happened to the item
Wrapped some errors caused by units attempting to calculate paths while their navmeshagents were disabled (this could be a bigger issue, why are they trying to find paths while sleeping?)
Made meat a giftable item
merged from squadedit branch to main
version++
added a quick What's New data entry, no screenshots for headers.
Dynamic Navmesh should include Terrain layer for navmesh generation.
Fixed menu dropdown overlapping tutorial widget
What's New back up. Added Pawn Shop.
update healer particles
getting last rev
removing left over particles from the main scene
Desires & effects widgets rebuild layouts when contents change (hack)
Made prison spawns an area rather than a point