198,704 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Tweaking event schedule to make sure we don't have multiple running
11 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
11 Years Ago
Temporary fix for light leaking out of the back of cabinets.
11 Years Ago
Fixed a possible NullReferenceException.
11 Years Ago
Screen glare lights now change intensity appropriately when the screen's brightness changes.
11 Years Ago
Ape forehand tweaks
11 Years Ago
[block_party] added dust particles for block impacts
11 Years Ago
[block_party] added a bit of screenshake
11 Years Ago
[block_party] improved player run cycle
11 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
11 Years Ago
Missing files
11 Years Ago
[block_party] pressing sides of blocks now works much more reliably
11 Years Ago
Salvaged hammer sounds
11 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
11 Years Ago
[block_party] blood particles when player squished
11 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
11 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
11 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
11 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
11 Years Ago
Added Ape smash & source anims
11 Years Ago
Changes to shot table
11 Years Ago
saved grass to max scene, checked in shader
11 Years Ago
Reflection shader now interprets the B component of a normal map as an occlusion map.
11 Years Ago
Minor fix for the screen reflection shader.
11 Years Ago
CRT and screen reflection shader refactor.
11 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
11 Years Ago
Base template update
11 Years Ago
missed a bit
11 Years Ago
New island testing
11 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
11 Years Ago
Missed a file
11 Years Ago
Updated animation controller with intro / outro for run, started to split effects from the tennis controller
11 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
11 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
11 Years Ago
Updated TOD and Water Updated template_scene
11 Years Ago
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11 Years Ago
fixed motion bone weirdness on Ape run east
11 Years Ago
Made forests have way more grass Protocol++
11 Years Ago
Fixed water refracting objects that are in front of the water
11 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
11 Years Ago
Added Ape anim meta files
11 Years Ago
Some tweaks to the GameTest scene.
11 Years Ago
added outer grass to scene that blends with main rock light map
11 Years Ago
updates to Ape forehand_stand
11 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
11 Years Ago
Added Ape run south & south east Added 1st pass forehand & backhand volleys
11 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
11 Years Ago
Moved camera blur effects to a sub-camera
11 Years Ago
Fixed active belt icon being 'sticky' Updated phrases
11 Years Ago
Added server.save Calling quit on the server does a final save Fixed sleeping bag respawn sometimes not offerered when it should be Console death message show if killed by hunger etc Fixed backing out of cupboard area exploit