225,850 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Deleted old hunting music, added combat1
8 Years Ago
Merge from main
8 Years Ago
Added floor frame socket type Removed pillar and block sockets from floor frame building block
8 Years Ago
Merge from main
8 Years Ago
Water stuff backup.
8 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
8 Years Ago
- Increased spawn weighting of spikers
8 Years Ago
- Reduced ammo cost of loose cannon
8 Years Ago
- Weapons can now drop from enemies and crates - Spawn budget changes
8 Years Ago
- Weapons now use one ammo cost for both weapons, not one each
8 Years Ago
- Added placeholder ammo counters to UI
8 Years Ago
Moved unlockxp/unlocklevel to blueprint (from itemdef) Show unlockxp on items in tech tree
8 Years Ago
Select the itemdef when selecting node in tech tree
8 Years Ago
Progress
8 Years Ago
Lion-EL - smash body & stretch anims, main smash update + .meta
8 Years Ago
Mavis - smash anim updates Lion-EL - smash body & stretch anims
8 Years Ago
FOR FUCK SAKE playership prefab/controller !A shoot anim FOR FUCK SAKE player animation layer setup
bot
8 Years Ago
Automated Linux DS Build #179
8 Years Ago
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
8 Years Ago
Unit.CreatePregnancy only takes father Unit as param
8 Years Ago
Men can no longer make themselves pregnant
8 Years Ago
re-exported swamp court buildings
8 Years Ago
-added an error message in case of empty grass-population in grass parameters.
bot
8 Years Ago
Automated Windows Build #179
8 Years Ago
More attempted fixes for breeding
8 Years Ago
- Added ammo types and ammo - Weapons now use ammo - Weapon definitions can set ammo type and ammo cost - Weapons grant ammo of their type when picked up for the first time
bot
8 Years Ago
Automated OSX Build #179
bot
8 Years Ago
Automated Linux Build #179
8 Years Ago
Context menus no longer remain when their parent is focused Changed scheme of ClientDLL context menus to match DMenu Weapon selection via key bindings should now always work on SWEPs
8 Years Ago
Merge from stability-serialization
8 Years Ago
- Weapons can now be picked up and dropped
8 Years Ago
Added UI InputController that can use XInput
8 Years Ago
Fixed ExportTerrain window not showing up Added UnitInBehaviourGroup condition
8 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
8 Years Ago
- Stopped deadend checks
8 Years Ago
-minor touchups on flock settings
8 Years Ago
- Reduced duration and cooldown of speed bost - Reduced aggro range - WIP weapon pickups
8 Years Ago
Fixed issue that prevented server savegames from loading in the editor
8 Years Ago
made it so it eats grass and loops and wolf idle aggressive loops
8 Years Ago
Misc UI work
8 Years Ago
Broke some shit. Looking at shadow optimisation.
8 Years Ago
Fixed Agent.CompareTo
8 Years Ago
Species dietry data reset
8 Years Ago
Base Group stores fixed array of Units Added DM data source switch to BehaviourChainFilter
8 Years Ago
mammoth fast walk, attack, eat, ouch
8 Years Ago
Merge from main
8 Years Ago
- Enemies in an enemy pack now have a spawn chance weighting - Increased ratio of spikey enemies to others - Health tweaks for enemies - Glueblast collider radius tweak - Changed some spawn budgets down by 10
bot
8 Years Ago
Automated Linux DS Build #178
bot
8 Years Ago
Automated Windows Build #178
bot
8 Years Ago
Automated OSX Build #178