224,196 Commits over 3,684 Days - 2.54cph!

9 Years Ago
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9 Years Ago
Doors/gates use animations (client and serverside)
9 Years Ago
Doors/gates use animations (client and serverside)
9 Years Ago
Merged from main
9 Years Ago
- Added a shittier quality profile
9 Years Ago
Fixes
9 Years Ago
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
9 Years Ago
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
bot
9 Years Ago
Automated Linux DS Build #19
9 Years Ago
Reverted 5.3b4 API updated crap
9 Years Ago
Door prefabs
bot
9 Years Ago
Automated Linux Build #19
9 Years Ago
- Added Space Runts
9 Years Ago
- shop panel tweak
9 Years Ago
- Shop help panel change
9 Years Ago
- Enemies start using abilities from the first level not the second now
9 Years Ago
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9 Years Ago
Merge from main
bot
9 Years Ago
Automated OSX Build #18
9 Years Ago
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9 Years Ago
VFX WIP
9 Years Ago
throwable object updates
9 Years Ago
Added vm source files
9 Years Ago
Sorting out windows + doors again.
9 Years Ago
Owl backhand volleys
bot
9 Years Ago
Automated Linux Build #17
9 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
9 Years Ago
- Put boss back to 3rd mission again ;)
9 Years Ago
New rig for gate doors Gates models separated to be attached to bones
9 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
bot
9 Years Ago
Automated Linux DS Build #17
9 Years Ago
Doors use animations Doors are animated on server Removed redundant Construction_Trigger layer Model and Animator components aren't culled on server (might cause issues) F6 draw colliders is now a toggle
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
Loot spawn table update
9 Years Ago
Emote tweaks Tool requirement checks in Harvest actions
9 Years Ago
Added keyboard controls to Deuce
9 Years Ago
Cleared hit down flag
9 Years Ago
Loot spawn table update
9 Years Ago
Fixed napalm prefab error
9 Years Ago
F6 draws Box Colliders too
9 Years Ago
Add building object classes and updated editor to make use of them. Basic though.
9 Years Ago
- Dulled down the flash hit effect on TT
9 Years Ago
- Stuff
9 Years Ago
-currently idle WIP new camera, pushing to clear my laptop of it :) (uses quaternions, but aside is mostly our old camera, skyward look somewaht works, orbit-point is userselected and turns the camera towards it)
9 Years Ago
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
9 Years Ago
Merged from main
9 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
9 Years Ago
- TT mission now ends correctly
9 Years Ago
- Player pos fix