223,455 Commits over 3,684 Days - 2.53cph!
Added resources to spawn debug window
Tweaks
Fixed ACD not initing properly when entity as null
People will pick up the required tools before harvesting and building when needed
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- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
- Enemy pack scriptable object rename
- Added SpawnCost value to enemy scriptable objects and assigned values
- Reduced the camera look offset amount from dist/2 to dist/4
- Reduced boozeburner max speed from 280 to 150
- added "LEVEL" text to mission generation screen
LionEL can now smash
Updated scene
FindRequiredTool uses Unit.GoTo
Add basic Unit.GoTo, used in FindItemOfType