199,487 Commits over 4,140 Days - 2.01cph!
MT Lab scientists now aware if they can engage a threat or not (security doors).
Fixed picking hemp order menu
Added role exp events system
Fixed settlement level up button not working
Added Role XP gain to GoalPlanSettingsWrapper and BaseBehaviourSettings.
Fix for medkits not removing bleed effect on consume
Fix for self destructing vending matchines in doorways
Fix for corn and pumpkin default interaction
fixed compound vending machines having two tool machines
Merge in Scientist MT Lab AI fixes.
Fix for duplicate keycards on server restart that cannot be interacted with
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Removed date/time calls from base pyramid caching
Fix for lighting issues caused by Unity near clip bug
Settlement creation no longer exposes icons or name input, replaced with leader selection
jackhammer textures and materials
jackhmmer model and lods.
NRE fix (BehaviourChain.OnBehaviourCompleted behaviour can be null)
Camera position stuff. Also renamed SpawnPoint to PositionAndRotation to make it more generic.
Better vantage point system for players to see the level
Got bot support working again with the new game flow
Working on the round end screen
Removed ui panel material from two more prefabs (crashing)
Finding item to cook things on filtering tweak
converted metalness to core shader using rgba setup for jackhammer
fix for units leaving the group getting a null group
removed unused textures (metalness and ao)
Disabled forceSingleInstance (multiple servers on one box)
picking
27259 from release
Stop throwing items at Compound from causing NPCs to go crazy.