199,517 Commits over 4,140 Days - 2.01cph!
update UI , tweak element alignement, slot border
timer icon, icon font
added icon to the map element prefab
update render layers and cull from the reflection probe
Fix for some skins showing incorrect lighting
Touched relevant shaders
Making all screens show when they should, and never when they shouldn't
Character type stuff. Can't get the proto plugins stuff to compile so converting the new unique int ID to a string for character pre-init sends for now.
Fixing up the cops'n'robbers mode. Increase ragdoll alive time to 60s so it should never reasonably outlive respawn times.
Updated Facepunch.Unity from Repo
merge from main.
started apply rotation status to map buttons
Disable warning in SceneField
Fixed trainyard rooftop exploit
rotation maps appear at the top of the list, thicker border
Fixed barricades positions
Fixed issues with plugins project
Food supply readout shows total meal count
revised jackhammer textures after feedback and some new label geometry
UIPlayOnlinePanel
wip menu rotation setup
Applying parts of
27017 (Terrain maps use flat arrays)
map rotation icon change
tweak tile marker /color/mat
some UIMapButton cleanup before reworking it to be reusable
Updating Inventroy System
Some refactoring in preparation of the world SDK
Subtracted
27268, 27269; needs proper fix in skin caching
Conditions.SettlementBuildingCount is generic, can be used outside of AI
Added SettlementNeedsCookingSpit Need
Added SettlementNeedsFoodStorage Need
Building addons are now properly added to their parent Building's Settlement
Buildings with available addons can show a UI button above them (flagged in the addon settings)
Fixed activity notification UI not being dismissable and showing incorrect counts
Updating inventory system.
Removed FoliageGrid.Init debug log
Fixed list initialization bug
WIP letting game modes actually tell client what the current character selection list is. This is a non-compiling commit.
More work, but still a non-compiling commit for now
More work but still not compiling. I promise the next commit will compile
Assigning game mode character types