199,487 Commits over 4,140 Days - 2.01cph!
SettlementDesirability calculation
GenerateCode
skin approval
Settlement level requirement state tracking, better tooltip descriptions, UI design progress
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
card readers keep door open until puzzle resets
Countdown handles start conditions no longer being met. Character select screen can show notifications.
Timer in seconds instead of minutes. Camera edit for the benefit of Countdown mode
Countdown UI sets camera pos. Waiting reason message between rounds. +extras
Removed RendererBatch scripts from pipe sets
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
UI style and color utility cleanup
Fixed settlement level conditions data not being validated (fixes ids being 0)
wip fast switching to editing current map in squad editor from practice mode
Settlement level conditions evaluation no longer breaks on first failure
added an exit button to matchoutcome (except in career mode) to exit to menu without clicking through all the outcome screens.
added an edit map squad button to matchoutcome (except in career mode) to instantly switch to squad editor, editing the map you just played.
Fixed ConditionUtility.Evaluate pass count being wrong
Fixed bad settlement level progress calculation
Another attempt at fixing Hapis loot spawn
SettlementView radius view fix
Shifted recyclers out on Powerplant and Sewer Branch
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
Reverted some spawn changes on Hapis
Made grid gizmos super dank
wip groundwork/refactoring prep for map rotation shit
Fixed roof jump exploit at WTP
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wip MapDatabase stuff for map rotations
Removed reflection probe from player preview
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