199,460 Commits over 4,140 Days - 2.01cph!
World initialization logging tweaks
Fixed tooltips persisting after radial opens
Fixed GroupNeeds activity being generated before game ready
Various UI work
UnitView.OnValidate ensures FogOFWarUnit is added to all prefabs
Hide world interaction tooltips when a UI element triggers a tooltip
Final check over generators
Fix to Powerplant puzzle flow
Fixed an exploit where you could loot a through a window on Powerplant
Fixed NRE on static maps (Hapis, Savas, Craggy)
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
can now jump straight to editing squads from practice panel
squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
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Fixed IndexOutOfRangeException on Hapis Island
Loot balance outside puzzles
Fixed grass being invisible with certain shadow mode settings
Settlement levels now require the player to press a button (pending AI event and supply consumption)
Added StringEx.Style method for use with TMPro styles
Tooltips use a single body text component and styles
Touched shaders affected by refl
SettlementDesirability calculation
GenerateCode
skin approval
Settlement level requirement state tracking, better tooltip descriptions, UI design progress
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
card readers keep door open until puzzle resets
Countdown handles start conditions no longer being met. Character select screen can show notifications.
Timer in seconds instead of minutes. Camera edit for the benefit of Countdown mode
Countdown UI sets camera pos. Waiting reason message between rounds. +extras
Removed RendererBatch scripts from pipe sets
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
UI style and color utility cleanup
Fixed settlement level conditions data not being validated (fixes ids being 0)
wip fast switching to editing current map in squad editor from practice mode
Settlement level conditions evaluation no longer breaks on first failure